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13 Aug 2024 15:25:53 EDT (-0400)
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From: Ken
Subject: Re: --( Cellular Automata )--
Date: 29 Mar 2003 20:43:27
Message: <3E864CBE.B7CE1A8E@pacbell.net>


> If you have links to some works on 3D  cellular Automatas rules, your suggestions
> will be appreciated.

http://www.innerx.net/personal/tsmith/ficw.html

-- 
Ken Tyler


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From: Greg Edwards
Subject: Re: --( Cellular Automata )--
Date: 30 Mar 2003 19:39:12
Message: <cymrwf57ny6a.1pbcdd6yfpcvp$.dlg@40tude.net>
On Sat, 29 Mar 2003 17:47:42 -0800, Ken wrote:

> 
> 

> 
>> If you have links to some works on 3D  cellular Automatas rules, your suggestions
>> will be appreciated.
> 
> http://www.innerx.net/personal/tsmith/ficw.html

Brain... going... to... ... EXPLODE!!!

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From:
Subject: --( v2)--( Cellular Automata )--(3/4)--
Date: 31 Mar 2003 17:32:52
Message: <3e88c214@news.povray.org>
--------------( oo )--------------

Here's new Simulations. Yellow cells are alone and red cells are the core. I
have made .AVI, I'll post that soon. Old cells going Blue, New cells from
white and Dying cells turning black.

povray.binaries.animations


--------------( oo )--------------

Architecture CAAO

>
> --------------( oo )--------------
>
> Here's a some experiment with the Cellular Automata. I made a 3D grid
> instead of usually a 2D grid. The rules are more complex when It is in
> Multidimentional Environnement. If you have links to some works on 3D
> cellular Automatas rules, your suggestions will be appreciated. I'm
planning
> adding memory to the cells and make simulations more like ants models.
>
> Thanks to ABX and Tim Nikias v2.0
>
> --------------( oo )--------------

> Architecture CAAO
> http://ps.dgtic.umontreal.ca:2050/data/p0034/site
>
>
>
>
>


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Attachments:
Download 'GooPov21b-SIMULATION-30x048.jpg' (69 KB)

Preview of image 'GooPov21b-SIMULATION-30x048.jpg'
GooPov21b-SIMULATION-30x048.jpg


 

From:
Subject: --( v2)--( Cellular Automata )--(2/4)--
Date: 31 Mar 2003 17:32:58
Message: <3e88c21a@news.povray.org>
--------------( oo )--------------

Here's new Simulations. Yellow cells are alone and red cells are the core. I
have made .AVI, I'll post that soon.

povray.binaries.animations


--------------( oo )--------------

Architecture CAAO

>
> --------------( oo )--------------
>
> Here's a some experiment with the Cellular Automata. I made a 3D grid
> instead of usually a 2D grid. The rules are more complex when It is in
> Multidimentional Environnement. If you have links to some works on 3D
> cellular Automatas rules, your suggestions will be appreciated. I'm
planning
> adding memory to the cells and make simulations more like ants models.
>
> Thanks to ABX and Tim Nikias v2.0
>
> --------------( oo )--------------

> Architecture CAAO
> http://ps.dgtic.umontreal.ca:2050/data/p0034/site
>
>
>
>
>


Post a reply to this message


Attachments:
Download 'GooPov20b-RadiosityB.jpg' (75 KB)

Preview of image 'GooPov20b-RadiosityB.jpg'
GooPov20b-RadiosityB.jpg


 

From:
Subject: --( v2)--( Cellular Automata )--(1/4)--
Date: 31 Mar 2003 17:33:03
Message: <3e88c21f@news.povray.org>
--------------( oo )--------------

Here's new Simulations. Yellow cells are alone and red cells are the core. I
have made .AVI, I'll post that soon.

povray.binaries.animations


--------------( oo )--------------

Architecture CAAO

>
> --------------( oo )--------------
>
> Here's a some experiment with the Cellular Automata. I made a 3D grid
> instead of usually a 2D grid. The rules are more complex when It is in
> Multidimentional Environnement. If you have links to some works on 3D
> cellular Automatas rules, your suggestions will be appreciated. I'm
planning
> adding memory to the cells and make simulations more like ants models.
>
> Thanks to ABX and Tim Nikias v2.0
>
> --------------( oo )--------------

> Architecture CAAO
> http://ps.dgtic.umontreal.ca:2050/data/p0034/site
>
>
>
>
>


Post a reply to this message


Attachments:
Download 'GooPov21b-SIMULATION-10xRADB.jpg' (38 KB) Download 'GooPov18c-BLOB001B.jpg' (33 KB)

Preview of image 'GooPov21b-SIMULATION-10xRADB.jpg'
GooPov21b-SIMULATION-10xRADB.jpg

Preview of image 'GooPov18c-BLOB001B.jpg'
GooPov18c-BLOB001B.jpg


 

From: Johan De Messemaeker
Subject: Re: --( v2)--( Cellular Automata )--(2/4)--
Date: 1 Apr 2003 06:51:24
Message: <3e897d3c@news.povray.org>


> Here's new Simulations. Yellow cells are alone and red cells are the core.
> I have made .AVI, I'll post that soon.

These are great !!!! Since i'm a beginner at Povay, i really don't have a
clue how you created these images. Could you elaborate a bit ? :-)


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From:
Subject: Re: --( v2)--( Cellular Automata )--
Date: 1 Apr 2003 09:01:14
Message: <3e899baa@news.povray.org>
--------------( oo )--------------
Here's An example of the arrays.
--------------( oo )--------------

Architecture CAAO

"Johan De Messemaeker" <joh### [at] advalvasbe> wrote in message
news:3e897d3c@news.povray.org...

>
> > Here's new Simulations. Yellow cells are alone and red cells are the
core.
> > I have made .AVI, I'll post that soon.
>
> These are great !!!! Since i'm a beginner at Povay, i really don't have a
> clue how you created these images. Could you elaborate a bit ? :-)


Post a reply to this message


Attachments:
Download 'GooPov21b-SIMULATION-20xBlack.zip' (12 KB)

From:
Subject: Re: --( v2)--( Cellular Automata )--
Date: 1 Apr 2003 09:01:15
Message: <3e899bab@news.povray.org>
--------------( oo )--------------

For the Cellular Automata, go see the software Cellular Automata Viewer 2.0.
You could play rules in 2D. I used the same system of rules, exept that I
used a 3D grid. For the rules, that's completly different. For the grid, I
guess this is the same system.

For the Grid, I create three Sub loops to obtain the definition of each rows
and cols. I used Arrays. I obtain a 3D array. For each cells, I make a test
to see the cells around in the proximity of one cell. I constitute a new sub
array of the neiberhood (the function is generalized to be able to make
simulations using more than the first level of proximity.) When a cell
detect more than 9 neiber, a new cell is born.

--------------( oo )--------------

You could have a look at;

--( IDENTIFIER - RValue )-- in povray.advanced-users

--------------( oo )--------------



#declare gMaNC = 30;  //Nombres de colones [Col]

blob {  threshold 0.6

        #declare Zow = 0;
        #while (Zow < gMaNZ)

                #declare Row = 0;
                #while (Row < gMaNH)

                        #declare Col = 0;
                        #while (Col < gMaNC)

////////////////////////////////////////////////////////////

                                #if (gMa[Zow][Row][Col] != 0)
                                        sphere { <(Row-(gMaNH/2)),
(Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
                                                (ray/26 )/0.5
                                                , 1 pigment { color rgb
gColor}} #end


///////////////////////////////////////////////////////////
                          #declare Col = Col+1;
                        #end

                  #declare Row = Row+1;
                #end

          #declare Zow = Zow+1;
        #end
}

    #debug "--------------------------------------------------(ok)\n"


--------------( oo )--------------

Architecture CAAO

"Johan De Messemaeker" <joh### [at] advalvasbe> wrote in message
news:3e897d3c@news.povray.org...

>
> > Here's new Simulations. Yellow cells are alone and red cells are the
core.
> > I have made .AVI, I'll post that soon.
>
> These are great !!!! Since i'm a beginner at Povay, i really don't have a
> clue how you created these images. Could you elaborate a bit ? :-)


Post a reply to this message

From: Tim Nikias v2 0
Subject: Re: --( v2)--( Cellular Automata )--
Date: 1 Apr 2003 09:56:35
Message: <3e89a8a3@news.povray.org>
Say, which is your native language? I'm just curious,
because you sometimes lack an s where it would
be needed, and have s (which indicates a plural) in
other places.
I'm not a native english speaker either, but I'm
just wondering what your original language is.

And I don't wanna nitpick, just trying to help you with
your english:
its neighbour, neighbourhood.

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
> --------------( oo )--------------
>
> For the Cellular Automata, go see the software Cellular Automata Viewer
2.0.
> You could play rules in 2D. I used the same system of rules, exept that I
> used a 3D grid. For the rules, that's completly different. For the grid, I
> guess this is the same system.
>
> For the Grid, I create three Sub loops to obtain the definition of each
rows
> and cols. I used Arrays. I obtain a 3D array. For each cells, I make a
test
> to see the cells around in the proximity of one cell. I constitute a new
sub
> array of the neiberhood (the function is generalized to be able to make
> simulations using more than the first level of proximity.) When a cell
> detect more than 9 neiber, a new cell is born.
>
> --------------( oo )--------------
>
> You could have a look at;
>
> --( IDENTIFIER - RValue )-- in povray.advanced-users
>
> --------------( oo )--------------
>


> #declare gMaNC = 30;  //Nombres de colones [Col]
>
> blob {  threshold 0.6
>
>         #declare Zow = 0;
>         #while (Zow < gMaNZ)
>
>                 #declare Row = 0;
>                 #while (Row < gMaNH)
>
>                         #declare Col = 0;
>                         #while (Col < gMaNC)
>
> ////////////////////////////////////////////////////////////
>
>                                 #if (gMa[Zow][Row][Col] != 0)
>                                         sphere { <(Row-(gMaNH/2)),
> (Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
>                                                 (ray/26 )/0.5
>                                                 , 1 pigment { color rgb
> gColor}} #end
>
>
> ///////////////////////////////////////////////////////////
>                           #declare Col = Col+1;
>                         #end
>
>                   #declare Row = Row+1;
>                 #end
>
>           #declare Zow = Zow+1;
>         #end
> }
>
>     #debug "--------------------------------------------------(ok)\n"
>
>
> --------------( oo )--------------

> Architecture CAAO
>
> "Johan De Messemaeker" <joh### [at] advalvasbe> wrote in message
> news:3e897d3c@news.povray.org...

> >
> > > Here's new Simulations. Yellow cells are alone and red cells are the
> core.
> > > I have made .AVI, I'll post that soon.
> >
> > These are great !!!! Since i'm a beginner at Povay, i really don't have
a
> > clue how you created these images. Could you elaborate a bit ? :-)
>
>
>


Post a reply to this message

From:
Subject: Re: --( v2)--( Cellular Automata )--
Date: 1 Apr 2003 19:26:58
Message: <3e8a2e52$1@news.povray.org>
--------------( oo )--------------
Enigma  Eins; Wie kann ich dieser landen finden? Antwort eins; Vieleicht mit


Franco-Kanadisher auch... Lustig, neh?

Thanks for your precisions on my English.
--------------( oo )--------------

Architecture CAAO Website[UDM

"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3e89a8a3@news.povray.org...
> Say, which is your native language? I'm just curious,
> because you sometimes lack an s where it would
> be needed, and have s (which indicates a plural) in
> other places.
> I'm not a native english speaker either, but I'm
> just wondering what your original language is.
>
> And I don't wanna nitpick, just trying to help you with
> your english:
> its neighbour, neighbourhood.
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
> >
> > --------------( oo )--------------
> >
> > For the Cellular Automata, go see the software Cellular Automata Viewer
> 2.0.
> > You could play rules in 2D. I used the same system of rules, exept that
I
> > used a 3D grid. For the rules, that's completly different. For the grid,
I
> > guess this is the same system.
> >
> > For the Grid, I create three Sub loops to obtain the definition of each
> rows
> > and cols. I used Arrays. I obtain a 3D array. For each cells, I make a
> test
> > to see the cells around in the proximity of one cell. I constitute a new
> sub
> > array of the neiberhood (the function is generalized to be able to make
> > simulations using more than the first level of proximity.) When a cell
> > detect more than 9 neiber, a new cell is born.
> >
> > --------------( oo )--------------
> >
> > You could have a look at;
> >
> > --( IDENTIFIER - RValue )-- in povray.advanced-users
> >
> > --------------( oo )--------------
> >


> > #declare gMaNC = 30;  //Nombres de colones [Col]
> >
> > blob {  threshold 0.6
> >
> >         #declare Zow = 0;
> >         #while (Zow < gMaNZ)
> >
> >                 #declare Row = 0;
> >                 #while (Row < gMaNH)
> >
> >                         #declare Col = 0;
> >                         #while (Col < gMaNC)
> >
> > ////////////////////////////////////////////////////////////
> >
> >                                 #if (gMa[Zow][Row][Col] != 0)
> >                                         sphere { <(Row-(gMaNH/2)),
> > (Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
> >                                                 (ray/26 )/0.5
> >                                                 , 1 pigment { color rgb
> > gColor}} #end
> >
> >
> > ///////////////////////////////////////////////////////////
> >                           #declare Col = Col+1;
> >                         #end
> >
> >                   #declare Row = Row+1;
> >                 #end
> >
> >           #declare Zow = Zow+1;
> >         #end
> > }
> >
> >     #debug "--------------------------------------------------(ok)\n"
> >
> >
> > --------------( oo )--------------

> > Architecture CAAO
> >
> > "Johan De Messemaeker" <joh### [at] advalvasbe> wrote in
message
> > news:3e897d3c@news.povray.org...

> > >
> > > > Here's new Simulations. Yellow cells are alone and red cells are the
> > core.
> > > > I have made .AVI, I'll post that soon.
> > >
> > > These are great !!!! Since i'm a beginner at Povay, i really don't
have
> a
> > > clue how you created these images. Could you elaborate a bit ? :-)
> >
> >
> >
>
>


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