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--------------( oo )--------------
Enigma Eins; Wie kann ich dieser landen finden? Antwort eins; Vieleicht mit
Franco-Kanadisher auch... Lustig, neh?
Thanks for your precisions on my English.
--------------( oo )--------------
Architecture CAAO Website[UDM
"Tim Nikias v2.0" <tim### [at] gmx de> wrote in message
news:3e89a8a3@news.povray.org...
> Say, which is your native language? I'm just curious,
> because you sometimes lack an s where it would
> be needed, and have s (which indicates a plural) in
> other places.
> I'm not a native english speaker either, but I'm
> just wondering what your original language is.
>
> And I don't wanna nitpick, just trying to help you with
> your english:
> its neighbour, neighbourhood.
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmx de
>
> >
> > --------------( oo )--------------
> >
> > For the Cellular Automata, go see the software Cellular Automata Viewer
> 2.0.
> > You could play rules in 2D. I used the same system of rules, exept that
I
> > used a 3D grid. For the rules, that's completly different. For the grid,
I
> > guess this is the same system.
> >
> > For the Grid, I create three Sub loops to obtain the definition of each
> rows
> > and cols. I used Arrays. I obtain a 3D array. For each cells, I make a
> test
> > to see the cells around in the proximity of one cell. I constitute a new
> sub
> > array of the neiberhood (the function is generalized to be able to make
> > simulations using more than the first level of proximity.) When a cell
> > detect more than 9 neiber, a new cell is born.
> >
> > --------------( oo )--------------
> >
> > You could have a look at;
> >
> > --( IDENTIFIER - RValue )-- in povray.advanced-users
> >
> > --------------( oo )--------------
> >
> > #declare gMaNC = 30; //Nombres de colones [Col]
> >
> > blob { threshold 0.6
> >
> > #declare Zow = 0;
> > #while (Zow < gMaNZ)
> >
> > #declare Row = 0;
> > #while (Row < gMaNH)
> >
> > #declare Col = 0;
> > #while (Col < gMaNC)
> >
> > ////////////////////////////////////////////////////////////
> >
> > #if (gMa[Zow][Row][Col] != 0)
> > sphere { <(Row-(gMaNH/2)),
> > (Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
> > (ray/26 )/0.5
> > , 1 pigment { color rgb
> > gColor}} #end
> >
> >
> > ///////////////////////////////////////////////////////////
> > #declare Col = Col+1;
> > #end
> >
> > #declare Row = Row+1;
> > #end
> >
> > #declare Zow = Zow+1;
> > #end
> > }
> >
> > #debug "--------------------------------------------------(ok)\n"
> >
> >
> > --------------( oo )--------------
> > Architecture CAAO
> >
> > "Johan De Messemaeker" <joh### [at] advalvas be> wrote in
message
> > news:3e897d3c@news.povray.org...
> > >
> > > > Here's new Simulations. Yellow cells are alone and red cells are the
> > core.
> > > > I have made .AVI, I'll post that soon.
> > >
> > > These are great !!!! Since i'm a beginner at Povay, i really don't
have
> a
> > > clue how you created these images. Could you elaborate a bit ? :-)
> >
> >
> >
>
>
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