|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
--------------( oo )--------------
Here's new Simulations. Yellow cells are alone and red cells are the core. I
have made .AVI, I'll post that soon.
povray.binaries.animations
--------------( oo )--------------
Architecture CAAO
>
> --------------( oo )--------------
>
> Here's a some experiment with the Cellular Automata. I made a 3D grid
> instead of usually a 2D grid. The rules are more complex when It is in
> Multidimentional Environnement. If you have links to some works on 3D
> cellular Automatas rules, your suggestions will be appreciated. I'm
planning
> adding memory to the cells and make simulations more like ants models.
>
> Thanks to ABX and Tim Nikias v2.0
>
> --------------( oo )--------------
> Architecture CAAO
> http://ps.dgtic.umontreal.ca:2050/data/p0034/site
>
>
>
>
>
Post a reply to this message
Attachments:
Download 'GooPov20b-RadiosityB.jpg' (75 KB)
Preview of image 'GooPov20b-RadiosityB.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
--------------( oo )--------------
Here's new Simulations. Yellow cells are alone and red cells are the core. I
have made .AVI, I'll post that soon.
povray.binaries.animations
--------------( oo )--------------
Architecture CAAO
>
> --------------( oo )--------------
>
> Here's a some experiment with the Cellular Automata. I made a 3D grid
> instead of usually a 2D grid. The rules are more complex when It is in
> Multidimentional Environnement. If you have links to some works on 3D
> cellular Automatas rules, your suggestions will be appreciated. I'm
planning
> adding memory to the cells and make simulations more like ants models.
>
> Thanks to ABX and Tim Nikias v2.0
>
> --------------( oo )--------------
> Architecture CAAO
> http://ps.dgtic.umontreal.ca:2050/data/p0034/site
>
>
>
>
>
Post a reply to this message
Attachments:
Download 'GooPov21b-SIMULATION-10xRADB.jpg' (38 KB)
Download 'GooPov18c-BLOB001B.jpg' (33 KB)
Preview of image 'GooPov21b-SIMULATION-10xRADB.jpg'
Preview of image 'GooPov18c-BLOB001B.jpg'
|
|
| |
| |
|
|
From: Johan De Messemaeker
Subject: Re: --( v2)--( Cellular Automata )--(2/4)--
Date: 1 Apr 2003 06:51:24
Message: <3e897d3c@news.povray.org>
|
|
|
| |
| |
|
|
> Here's new Simulations. Yellow cells are alone and red cells are the core.
> I have made .AVI, I'll post that soon.
These are great !!!! Since i'm a beginner at Povay, i really don't have a
clue how you created these images. Could you elaborate a bit ? :-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
--------------( oo )--------------
Here's An example of the arrays.
--------------( oo )--------------
Architecture CAAO
"Johan De Messemaeker" <joh### [at] advalvasbe> wrote in message
news:3e897d3c@news.povray.org...
>
> > Here's new Simulations. Yellow cells are alone and red cells are the
core.
> > I have made .AVI, I'll post that soon.
>
> These are great !!!! Since i'm a beginner at Povay, i really don't have a
> clue how you created these images. Could you elaborate a bit ? :-)
Post a reply to this message
Attachments:
Download 'GooPov21b-SIMULATION-20xBlack.zip' (12 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
--------------( oo )--------------
For the Cellular Automata, go see the software Cellular Automata Viewer 2.0.
You could play rules in 2D. I used the same system of rules, exept that I
used a 3D grid. For the rules, that's completly different. For the grid, I
guess this is the same system.
For the Grid, I create three Sub loops to obtain the definition of each rows
and cols. I used Arrays. I obtain a 3D array. For each cells, I make a test
to see the cells around in the proximity of one cell. I constitute a new sub
array of the neiberhood (the function is generalized to be able to make
simulations using more than the first level of proximity.) When a cell
detect more than 9 neiber, a new cell is born.
--------------( oo )--------------
You could have a look at;
--( IDENTIFIER - RValue )-- in povray.advanced-users
--------------( oo )--------------
#declare gMaNC = 30; //Nombres de colones [Col]
blob { threshold 0.6
#declare Zow = 0;
#while (Zow < gMaNZ)
#declare Row = 0;
#while (Row < gMaNH)
#declare Col = 0;
#while (Col < gMaNC)
////////////////////////////////////////////////////////////
#if (gMa[Zow][Row][Col] != 0)
sphere { <(Row-(gMaNH/2)),
(Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
(ray/26 )/0.5
, 1 pigment { color rgb
gColor}} #end
///////////////////////////////////////////////////////////
#declare Col = Col+1;
#end
#declare Row = Row+1;
#end
#declare Zow = Zow+1;
#end
}
#debug "--------------------------------------------------(ok)\n"
--------------( oo )--------------
Architecture CAAO
"Johan De Messemaeker" <joh### [at] advalvasbe> wrote in message
news:3e897d3c@news.povray.org...
>
> > Here's new Simulations. Yellow cells are alone and red cells are the
core.
> > I have made .AVI, I'll post that soon.
>
> These are great !!!! Since i'm a beginner at Povay, i really don't have a
> clue how you created these images. Could you elaborate a bit ? :-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Say, which is your native language? I'm just curious,
because you sometimes lack an s where it would
be needed, and have s (which indicates a plural) in
other places.
I'm not a native english speaker either, but I'm
just wondering what your original language is.
And I don't wanna nitpick, just trying to help you with
your english:
its neighbour, neighbourhood.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
>
> --------------( oo )--------------
>
> For the Cellular Automata, go see the software Cellular Automata Viewer
2.0.
> You could play rules in 2D. I used the same system of rules, exept that I
> used a 3D grid. For the rules, that's completly different. For the grid, I
> guess this is the same system.
>
> For the Grid, I create three Sub loops to obtain the definition of each
rows
> and cols. I used Arrays. I obtain a 3D array. For each cells, I make a
test
> to see the cells around in the proximity of one cell. I constitute a new
sub
> array of the neiberhood (the function is generalized to be able to make
> simulations using more than the first level of proximity.) When a cell
> detect more than 9 neiber, a new cell is born.
>
> --------------( oo )--------------
>
> You could have a look at;
>
> --( IDENTIFIER - RValue )-- in povray.advanced-users
>
> --------------( oo )--------------
>
> #declare gMaNC = 30; //Nombres de colones [Col]
>
> blob { threshold 0.6
>
> #declare Zow = 0;
> #while (Zow < gMaNZ)
>
> #declare Row = 0;
> #while (Row < gMaNH)
>
> #declare Col = 0;
> #while (Col < gMaNC)
>
> ////////////////////////////////////////////////////////////
>
> #if (gMa[Zow][Row][Col] != 0)
> sphere { <(Row-(gMaNH/2)),
> (Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
> (ray/26 )/0.5
> , 1 pigment { color rgb
> gColor}} #end
>
>
> ///////////////////////////////////////////////////////////
> #declare Col = Col+1;
> #end
>
> #declare Row = Row+1;
> #end
>
> #declare Zow = Zow+1;
> #end
> }
>
> #debug "--------------------------------------------------(ok)\n"
>
>
> --------------( oo )--------------
> Architecture CAAO
>
> "Johan De Messemaeker" <joh### [at] advalvasbe> wrote in message
> news:3e897d3c@news.povray.org...
> >
> > > Here's new Simulations. Yellow cells are alone and red cells are the
> core.
> > > I have made .AVI, I'll post that soon.
> >
> > These are great !!!! Since i'm a beginner at Povay, i really don't have
a
> > clue how you created these images. Could you elaborate a bit ? :-)
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
--------------( oo )--------------
Enigma Eins; Wie kann ich dieser landen finden? Antwort eins; Vieleicht mit
Franco-Kanadisher auch... Lustig, neh?
Thanks for your precisions on my English.
--------------( oo )--------------
Architecture CAAO Website[UDM
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3e89a8a3@news.povray.org...
> Say, which is your native language? I'm just curious,
> because you sometimes lack an s where it would
> be needed, and have s (which indicates a plural) in
> other places.
> I'm not a native english speaker either, but I'm
> just wondering what your original language is.
>
> And I don't wanna nitpick, just trying to help you with
> your english:
> its neighbour, neighbourhood.
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
> >
> > --------------( oo )--------------
> >
> > For the Cellular Automata, go see the software Cellular Automata Viewer
> 2.0.
> > You could play rules in 2D. I used the same system of rules, exept that
I
> > used a 3D grid. For the rules, that's completly different. For the grid,
I
> > guess this is the same system.
> >
> > For the Grid, I create three Sub loops to obtain the definition of each
> rows
> > and cols. I used Arrays. I obtain a 3D array. For each cells, I make a
> test
> > to see the cells around in the proximity of one cell. I constitute a new
> sub
> > array of the neiberhood (the function is generalized to be able to make
> > simulations using more than the first level of proximity.) When a cell
> > detect more than 9 neiber, a new cell is born.
> >
> > --------------( oo )--------------
> >
> > You could have a look at;
> >
> > --( IDENTIFIER - RValue )-- in povray.advanced-users
> >
> > --------------( oo )--------------
> >
> > #declare gMaNC = 30; //Nombres de colones [Col]
> >
> > blob { threshold 0.6
> >
> > #declare Zow = 0;
> > #while (Zow < gMaNZ)
> >
> > #declare Row = 0;
> > #while (Row < gMaNH)
> >
> > #declare Col = 0;
> > #while (Col < gMaNC)
> >
> > ////////////////////////////////////////////////////////////
> >
> > #if (gMa[Zow][Row][Col] != 0)
> > sphere { <(Row-(gMaNH/2)),
> > (Zow-(gMaNZ/2)),(Col-(gMaNC/2))>,
> > (ray/26 )/0.5
> > , 1 pigment { color rgb
> > gColor}} #end
> >
> >
> > ///////////////////////////////////////////////////////////
> > #declare Col = Col+1;
> > #end
> >
> > #declare Row = Row+1;
> > #end
> >
> > #declare Zow = Zow+1;
> > #end
> > }
> >
> > #debug "--------------------------------------------------(ok)\n"
> >
> >
> > --------------( oo )--------------
> > Architecture CAAO
> >
> > "Johan De Messemaeker" <joh### [at] advalvasbe> wrote in
message
> > news:3e897d3c@news.povray.org...
> > >
> > > > Here's new Simulations. Yellow cells are alone and red cells are the
> > core.
> > > > I have made .AVI, I'll post that soon.
> > >
> > > These are great !!!! Since i'm a beginner at Povay, i really don't
have
> a
> > > clue how you created these images. Could you elaborate a bit ? :-)
> >
> >
> >
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|