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From: Michael Goldshteyn
Subject: Re: Lucy in the sky with diamonds... - 2 attachments - 2 attachments
Date: 25 Mar 2003 15:17:49
Message: <3e80b96d$1@news.povray.org>
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Wow, I just checked it out and it's beautiful. I was going to try increasing
the max_trace_level, but it's already at 60!
Any other parameters I can increase for more accuracy/beauty at the expense
of render time?
"Marc Champagne" <nos### [at] please com> wrote in message
news:Xns### [at] 204 213 191 226...
> "Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlink net> wrote in
> news:3e7f7289@news.povray.org:
>
> > Sure would like to see the source to the three diamonds side by side,
> > could you post it please?
>
>
> Check out p.t.c.f, subject: Mika Diamond
>
>
>
> --
> (MIKA) Marc Champagne
> marcch.AT.videotron.DOT.ca
> Montreal, CANADA
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From: Michael Goldshteyn
Subject: Re: Lucy in the sky with diamonds... - 2 attachments - 2 attachments
Date: 25 Mar 2003 15:47:13
Message: <3e80c051$1@news.povray.org>
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OK, I just raised the max_trace_level on that scene to 100 and am rendering
it at 2048x1536 (no AA), and it's already amazing. This scene is a definite
candidate for playing with 48-bit color in Photoshop...
I'll post any good images I come up with..
"Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlink net> wrote in
message news:3e80b96d$1@news.povray.org...
> Wow, I just checked it out and it's beautiful. I was going to try
increasing
> the max_trace_level, but it's already at 60!
>
> Any other parameters I can increase for more accuracy/beauty at the
expense
> of render time?
>
> "Marc Champagne" <nos### [at] please com> wrote in message
> news:Xns### [at] 204 213 191 226...
> > "Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlink net> wrote in
> > news:3e7f7289@news.povray.org:
> >
> > > Sure would like to see the source to the three diamonds side by side,
> > > could you post it please?
> >
> >
> > Check out p.t.c.f, subject: Mika Diamond
> >
> >
> >
> > --
> > (MIKA) Marc Champagne
> > marcch.AT.videotron.DOT.ca
> > Montreal, CANADA
>
>
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"Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlink net> wrote in
news:3e80b96d$1@news.povray.org:
> Wow, I just checked it out and it's beautiful. I was going to try
> increasing the max_trace_level, but it's already at 60!
>
> Any other parameters I can increase for more accuracy/beauty at the
> expense of render time?
I would say let yourself loose and fiddle with the paramaters...
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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"Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlink net> wrote in
news:3e80c051$1@news.povray.org:
> OK, I just raised the max_trace_level on that scene to 100 and am
> rendering it at 2048x1536 (no AA), and it's already amazing. This
> scene is a definite candidate for playing with 48-bit color in
> Photoshop...
>
> I'll post any good images I come up with..
I'm looking forward to them.
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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I really wish I could get my patch out for you but it's riddled with odd
bugs right now not to mention the ever-persistent project-killer (aka. real
life).
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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"Marc Champagne" <nos### [at] please com> wrote in message
news:Xns### [at] 204 213 191 226...
That's excellent Marc, that's the effect that I was looking for.
I'll check out your post in p-t.s.f.
Thanks! :)
~Steve~
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From: Michael Goldshteyn
Subject: Re: Lucy in the sky with diamonds... - 2 attachments - 2 attachments
Date: 26 Mar 2003 09:21:40
Message: <3e81b774@news.povray.org>
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"Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
news:rrx07ntcm0yi.1ivq10bbxl3kb$.dlg@40tude.net...
> I really wish I could get my patch out for you but it's riddled with odd
> bugs right now not to mention the ever-persistent project-killer (aka.
real
> life).
Which patch is that?
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On Wed, 26 Mar 2003 08:23:12 -0600, Michael Goldshteyn wrote:
> Which patch is that?
I've been working on my own patch for POV-Ray. It currently has 2 features:
Dispersion jitter which jitters the chosen "frequencies" of dispersion
samples (similar to area lights). See post
http://news.povray.org/povray.binaries.images/30673/?ttop=31015&toff=100
and http://news.povray.org/povray.binaries.images/30736/?ttop=31015&toff=50
for examples. Another one's coming.
No_radiosity keyword similar to no_shadow or no_reflection only it affects
radiosity samples. See post
http://news.povray.org/povray.binaries.images/30682/?ttop=31015&toff=100
If I can find the time, I intend to complete the area_light code to
(optionally) include diffuse, specular, and phong components (still in the
conceptual stage). Some of my more ambitious plans which likely won't
develop are to add true diffuse photon casting, multiple scattering (via
photons) in scattering media, and refractive media.
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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From: Apache
Subject: Re: Lucy in the sky with diamonds... - 2 attachments - 2 attachments
Date: 27 Mar 2003 18:46:46
Message: <3e838d66$1@news.povray.org>
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How does dispersion jittering work with animations?
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On Fri, 28 Mar 2003 00:46:40 +0100, Apache wrote:
> How does dispersion jittering work with animations?
I actually haven't tried yet but I'd imagine it'd be comparable to area
lights. High enough AA would cure the problem anyway. Adaptive antialiasing
is what really makes jitter effects shine anyway! :-)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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