POV-Ray : Newsgroups : povray.binaries.images : Halves (New Version) Server Time
13 Aug 2024 17:28:48 EDT (-0400)
  Halves (New Version) (Message 11 to 19 of 19)  
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From: Andrew Cocker
Subject: Re: Halves (New Version)
Date: 12 Mar 2003 08:28:06
Message: <3e6f35e6@news.povray.org>
"Renderdog" <slo### [at] hiwaaynet> wrote in message
news:web.3e6e49f0a2a26ca67ba9929f0@news.povray.org...
> The image looks great.

Thankyou.

> That sandy ground is awesome! I'm not clear on how it was created and would
> love to learn more. What is Fireworks, and inner and outer shadows?

I'll try and post a mini-tutorial for the sand, although it's basically a height field
and an
image map for pigment and bumps. Watch this space!!

Fireworks is a vector graphics package by Macromedia. I like it as you can apply 'live
effects' to vector shapes and drawings.

Andy Cocker


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From: Andrew Cocker
Subject: Re: Halves (New Version)
Date: 12 Mar 2003 08:29:15
Message: <3e6f362b$1@news.povray.org>
"Kitsune_e" <kit### [at] hotmailcom> wrote in message
news:web.3e6e53cda2a26ca6c7e180360@news.povray.org...
> I agree!  A mini tutorial on the sand/dirt effect would be appreciated!

Am working on one now. Will post here when done.


> As for the rest of the image I can only see one problem area.  It is in the
> normal on the metal rings.  The normal is too deep, and causes a grainy
> look on the metal.  This can be seen most clearly on the foremost top ring.
>  I'm not sure what pattern you're using, but instead of {bumps .1} try
> {bumps .05} in the relevant section.  Other then that I thing the image is
> very
> effective.  Definitely wallpaper material.


Thanks. Well, the normal on the rings has been reduced every render I've done, but I
will
reduce it further I think.

Andy Cocker


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From: Andrew Cocker
Subject: Re: Halves (New Version)
Date: 12 Mar 2003 08:29:37
Message: <3e6f3641$1@news.povray.org>
"Jim Charter" <jrc### [at] aolcom> wrote in message news:3e6e6245@news.povray.org...
> Fascinating picture.  I like where you are headed with it.  Explores the
> vocabulary of raytraced effects.

Thanks.

Andy Cocker


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From: Timon Christl
Subject: Re: Halves (New Version)
Date: 12 Mar 2003 08:33:43
Message: <3e6f3737$1@news.povray.org>
Andrew Cocker wrote:
> Focal blur using HCR-Edit once more, on a slightly less obvious setting.

It seems that this tool is doing something wrong, a small portion of the 
background to the left is not blurred although it should be. See the 
attached picture.


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Attachments:
Download 'halves_2_wrong_blur.jpg' (4 KB)

Preview of image 'halves_2_wrong_blur.jpg'
halves_2_wrong_blur.jpg


 

From: Dan Byers
Subject: Re: Halves (New Version)
Date: 12 Mar 2003 11:00:09
Message: <web.3e6f58ffa2a26ca6e1a922da0@news.povray.org>
Andrew Cocker wrote:
>Hi,
>
>I changed a few things.. lost the radiosity (took too long), added the new ground (a
>height
>field modified from an aerial view of the scene and using inner and outer shadows in
>Fireworks). Also added the white sections so that one of the rings wasn't floating in
>mid-air.
>
>Focal blur using HCR-Edit once more, on a slightly less obvious setting.
>
>Is this one better?
>
>All the best,
>
>Andy Cocker
>
>
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>Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/2003
>


very cool!!  :)

--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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From: Apache
Subject: Re: Halves (New Version)
Date: 12 Mar 2003 19:00:58
Message: <3e6fca3a@news.povray.org>
The height-field-myst trick will help maybe?


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From: Greg Edwards
Subject: Re: Halves (New Version)
Date: 13 Mar 2003 14:08:43
Message: <1iygvenlizcbt.124nhffdlyqyo.dlg@40tude.net>
On Tue, 11 Mar 2003 18:20:15 -0000, Andrew Cocker wrote:

> Hi,
> 
> I changed a few things.. lost the radiosity (took too long), added the new ground (a
height
> field modified from an aerial view of the scene and using inner and outer shadows in
> Fireworks). Also added the white sections so that one of the rings wasn't floating
in mid-air.
> 
> Focal blur using HCR-Edit once more, on a slightly less obvious setting.
> 
> Is this one better?
> 
> All the best,
> 
> Andy Cocker
> 
> 
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/2003

I tend to be picky about visual realism... but I want the radiosity back! 
IMHO, these kinds of abstract yet realistic scenes look incredible with 
radiosity.

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: Andrew Cocker
Subject: Re: Halves (New Version)
Date: 13 Mar 2003 18:38:21
Message: <3e71166d@news.povray.org>
"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:1iy### [at] 40tudenet...

> I tend to be picky about visual realism... but I want the radiosity back!
> IMHO, these kinds of abstract yet realistic scenes look incredible with
> radiosity.

..and oh so slow! :-)

Andy Cocker


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From: Greg Edwards
Subject: Re: Halves (New Version)
Date: 13 Mar 2003 19:22:34
Message: <14i6if436y9z0$.zbl5mosbwu5b$.dlg@40tude.net>
On Thu, 13 Mar 2003 23:38:21 -0000, Andrew Cocker wrote:

> 
> "Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
> news:1iy### [at] 40tudenet...
> 
>> I tend to be picky about visual realism... but I want the radiosity back!
>> IMHO, these kinds of abstract yet realistic scenes look incredible with
>> radiosity.
> 
> ..and oh so slow! :-)
> 
> Andy Cocker
> 
> 
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.461 / Virus Database: 260 - Release Date: 10/03/2003

Aww well, my computer's been on for weeks straight on renders without rest 
(poor thing). I've grown to consider eternal renders the norm. :-)

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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