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mca### [at] aol com news:8g9ap0p5b48db4qi39789e7h4dvfbr9sek@4ax.com
> Hmm, ior was set too low for both liquid and glass. The liquid is a
> solid :-) so I'll try a ripple noise pattern wank up the photons for
> caustics and let it run overnight.
Also YOu might
1) turn on radiosity
2) add scattering media to water and set media on in radiosity{}
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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From: Andy Cocker
Subject: Re: Loss of colour in shadow when using photons. - a02a_1xb2.png
Date: 12 Nov 2004 16:21:04
Message: <41952940@news.povray.org>
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"Stephen McAvoy" <mca### [at] aol com> wrote in message
news:8g9ap0p5b48db4qi39789e7h4dvfbr9sek@4ax.com...
> On Fri, 12 Nov 2004 15:23:55 -0500, "Slime" <fak### [at] email address>
> wrote:
>....wank up the photons ....
<snigger>
Andy Cocker
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From: Ross
Subject: Re: Loss of colour in shadow when using photons. - a02a_1xb2.png
Date: 12 Nov 2004 16:40:46
Message: <41952dde$1@news.povray.org>
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"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote in message
news:Xns959FE37EC56A3raf256com@203.29.75.35...
> mca### [at] aol com news:8g9ap0p5b48db4qi39789e7h4dvfbr9sek@4ax.com
>
> > Hmm, ior was set too low for both liquid and glass. The liquid is a
> > solid :-) so I'll try a ripple noise pattern wank up the photons for
> > caustics and let it run overnight.
>
> Also YOu might
> 1) turn on radiosity
> 2) add scattering media to water and set media on in radiosity{}
>
> --
3) buy more whiskey.
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From: Nathan Kopp
Subject: Re: Loss of colour in shadow when using photons. - a02a_1xb2.png
Date: 12 Nov 2004 23:36:28
Message: <41958f4c$1@news.povray.org>
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"Slime" <fak### [at] email address> wrote...
> > I do like a wee dram but I noticed that when I turned on photons the
> > whisky colour of the shadow went.
>
> This is physically correct. Any light passing through the glass becomes a
> photon. Notice that the photon-covered areas *are* colored, since that
light
> is filtered by the color of the drink. The rest of the shadow is uncolored
> because none of the light hitting that area has passed through the glass.
Correct. It is interesting how our perception of our world often differs
from reality. When I started working on the photon code, I started looking
more closely at real items in the real world, and I noticed that many
shadows of clear objects (such as a glass of water) looked very different
than how I thought they "should" look. The reality is that much of the
shadow area is almost completely black. However, when we casually view
something like a glass of water, if we don't look carefully, our brains have
a tendency to fill in details that really aren't there.
-Nathan
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From: Andrew the Orchid
Subject: Re: Loss of colour in shadow when using photons. - a02a_1xb2.png
Date: 13 Nov 2004 04:15:25
Message: <4195d0ad@news.povray.org>
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> Correct. It is interesting how our perception of our world often differs
> from reality. When I started working on the photon code, I started looking
> more closely at real items in the real world, and I noticed that many
> shadows of clear objects (such as a glass of water) looked very different
> than how I thought they "should" look. The reality is that much of the
> shadow area is almost completely black. However, when we casually view
> something like a glass of water, if we don't look carefully, our brains have
> a tendency to fill in details that really aren't there.
Ah yes - the mind does not always perceive what is before the eye...
(See any optical illusion for a simple proof of this concept.)
Personally, I would suggest that maybe the lightsource is in the wrong
place (and/or should be an area light - do photons respond to those?)
Andrew.
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On Fri, 12 Nov 2004 21:21:13 -0000, "Andy Cocker"
<mai### [at] andrewcocker co uk> wrote:
>>....wank up the photons ....
>
><snigger>
>
>Andy Cocker
Freudian slip or just getting senile :-)
Of course I meant "crank up the photons"
Regards
Stephen
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On Fri, 12 Nov 2004 16:40:40 -0500, "Ross" <rli### [at] everestkc net>
wrote:
>3) buy more whiskey.
That was the correct solution. By doing that I could see that Slime is
right on both counts. The unlit shadow (?) should be uncoloured and if
I reduce the ior to 1 then all of the shadow is coloured.
I would have bet a mars bar that the shadow should have been coloured
with intense caustics.
I'll do a bit more experimenting and post later.
Regards
Stephen
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From: Alain
Subject: Re: Loss of colour in shadow when using photons. - a02a_1xb2.png
Date: 14 Nov 2004 15:37:20
Message: <4197c200$1@news.povray.org>
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Andrew the Orchid nous apporta ses lumieres ainsi en ce 2004-11-13
04:14... :
>> Correct. It is interesting how our perception of our world often
>> differs
>> from reality. When I started working on the photon code, I started
>> looking
>> more closely at real items in the real world, and I noticed that many
>> shadows of clear objects (such as a glass of water) looked very
>> different
>> than how I thought they "should" look. The reality is that much of the
>> shadow area is almost completely black. However, when we casually view
>> something like a glass of water, if we don't look carefully, our
>> brains have
>> a tendency to fill in details that really aren't there.
>
>
> Ah yes - the mind does not always perceive what is before the eye...
> (See any optical illusion for a simple proof of this concept.)
>
> Personally, I would suggest that maybe the lightsource is in the wrong
> place (and/or should be an area light - do photons respond to those?)
>
> Andrew.
You need to add "area_light on" in the light's photons block in addition
to the area_light in the light's deffinition. Otherwise, it will act as
a point light for the photons.
Alain
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On Sat, 13 Nov 2004 09:14:49 +0000, Andrew the Orchid <voi### [at] dev null>
wrote:
>Personally, I would suggest that maybe the lightsource is in the wrong
>place (and/or should be an area light - do photons respond to those?)
Whilst I now agree that the shadow should be black/grey I am still
trying to fake it, out of perversity. Where do you suggest that the
light source should be situated? Why use an area light?
Regards
Stephen
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Thanks for all your help, so have a little drink on me.
Regards
Stephen
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