POV-Ray : Newsgroups : povray.binaries.images : Happy HDRI accident Server Time
13 Aug 2024 19:21:41 EDT (-0400)
  Happy HDRI accident (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Chad
Subject: Happy HDRI accident
Date: 17 Jan 2003 15:19:35
Message: <3e286557@news.povray.org>
What a long, strange trip...this started out in Blender with the MakeHuman
script, then to 3DS Max for mesh smoothing, noise, and poly-reduction (to
get each figure back under 64k triangles!), then through Rhino for camera
set-up and .POV output and, finally, to MLPOV for rendering with HDRI
lighting.  Post-processing in Photoshop only to crop and adjust levels.  Not
sure if I am done or not--very surprised by the "painterly" look coming out
of MLPOV.


Post a reply to this message


Attachments:
Download 'beasts_brush_lvls.jpg' (59 KB)

Preview of image 'beasts_brush_lvls.jpg'
beasts_brush_lvls.jpg


 

From: Greg Edwards
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 15:21:52
Message: <1d5eeh2fn8n1a$.27vmqfg5bgab$.dlg@40tude.net>
On Fri, 17 Jan 2003 14:20:18 -0600, Chad wrote:

> What a long, strange trip...this started out in Blender with the MakeHuman
> script, then to 3DS Max for mesh smoothing, noise, and poly-reduction (to
> get each figure back under 64k triangles!), then through Rhino for camera
> set-up and .POV output and, finally, to MLPOV for rendering with HDRI
> lighting.  Post-processing in Photoshop only to crop and adjust levels.  Not
> sure if I am done or not--very surprised by the "painterly" look coming out
> of MLPOV.

Very disturbing... I like it!


Post a reply to this message

From: George Pantazopoulos
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 15:23:31
Message: <3e286643$1@news.povray.org>
This is awesome

"Chad" <ceb### [at] druryedu> wrote in message news:3e286557@news.povray.org...
> What a long, strange trip...this started out in Blender with the MakeHuman
> script, then to 3DS Max for mesh smoothing, noise, and poly-reduction (to
> get each figure back under 64k triangles!), then through Rhino for camera
> set-up and .POV output and, finally, to MLPOV for rendering with HDRI
> lighting.  Post-processing in Photoshop only to crop and adjust levels.
Not
> sure if I am done or not--very surprised by the "painterly" look coming
out
> of MLPOV.
>
>
>


Post a reply to this message

From: Ross Litscher
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 15:30:07
Message: <3e2867cf$1@news.povray.org>
Greg Edwards <edw### [at] hotmailcom> wrote in message
news:1d5eeh2fn8n1a$.27vmqfg5bgab$.dlg@40tude.net...
> On Fri, 17 Jan 2003 14:20:18 -0600, Chad wrote:
>
> > What a long, strange trip...this started out in Blender with the
MakeHuman
> > script, then to 3DS Max for mesh smoothing, noise, and poly-reduction
(to
> > get each figure back under 64k triangles!), then through Rhino for
camera
> > set-up and .POV output and, finally, to MLPOV for rendering with HDRI
> > lighting.  Post-processing in Photoshop only to crop and adjust levels.
Not
> > sure if I am done or not--very surprised by the "painterly" look coming
out
> > of MLPOV.
>
> Very disturbing... I like it!

I agree, excellent image.


Post a reply to this message

From: Sir Charles W  Shults III
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 15:45:07
Message: <3e286b53$1@news.povray.org>
It's them!  The guys in the black raincoats who follow me with cameras and
meathooks!

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


Post a reply to this message

From: Robert
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 19:54:05
Message: <3e28a5ad$1@news.povray.org>
Great!!!
Like it very much...

Robert

"Chad" <ceb### [at] druryedu> schrieb im Newsbeitrag
news:3e286557@news.povray.org...
> What a long, strange trip...this started out in Blender with the MakeHuman
> script, then to 3DS Max for mesh smoothing, noise, and poly-reduction (to
> get each figure back under 64k triangles!), then through Rhino for camera
> set-up and .POV output and, finally, to MLPOV for rendering with HDRI
> lighting.  Post-processing in Photoshop only to crop and adjust levels.
Not
> sure if I am done or not--very surprised by the "painterly" look coming
out
> of MLPOV.
>
>
>


Post a reply to this message

From: Remco de Korte
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 19:56:10
Message: <3E28A5E4.4873C1BE@onwijs.com>
Chad wrote:
> 
> What a long, strange trip...this started out in Blender with the MakeHuman
> script, then to 3DS Max for mesh smoothing, noise, and poly-reduction (to
> get each figure back under 64k triangles!), then through Rhino for camera
> set-up and .POV output and, finally, to MLPOV for rendering with HDRI
> lighting.  Post-processing in Photoshop only to crop and adjust levels.  Not
> sure if I am done or not--very surprised by the "painterly" look coming out
> of MLPOV.
> 
>  [Image]

Terrific accident!

Remco


Post a reply to this message

From: St 
Subject: Re: Happy HDRI accident
Date: 17 Jan 2003 22:43:50
Message: <3e28cd76@news.povray.org>
"Chad" <ceb### [at] druryedu> wrote in message
news:3e286557@news.povray.org...

  That's a nice piece of art, I like it. A good learning curve through
that journey too.

    ~Steve~


Post a reply to this message

From: William F  Pokorny
Subject: Re: Happy HDRI accident
Date: 18 Jan 2003 11:09:49
Message: <3E297C4D.DF18FA7D@attglobal.net>
Chad, Very cool image. I like the painted look of the blue background and the
pattern you achieved to frame the figures.


Post a reply to this message

From: Fernando Gonzalez del Cueto
Subject: Re: Happy HDRI accident
Date: 19 Jan 2003 23:56:14
Message: <3e2b816e$1@news.povray.org>
It's excellent, congrats!

Fernando


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.