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"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3DE### [at] aolcom...
> Not sure about the blue steel. I have no image to compare it to.
THe
> crystal looks very nice.
It's a bad winebottle then? ;)
The device at the top for winding the watch
> looks the least believable to me.
Heh, I have to admit that I did chicken out of trying to model that
at first and used radial instead, but this morning I summoned up the
courage and gave it a shot - it took some time to figure it out but I
think I got there in the end.
What do you think of it now?
~Steve~
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> What do you think I could do to improve the hands? I'm not quite
> sure if I have the code right or not for this, but maybe someone
could
> give some pointers? Or is it ok?
There is a cactus isosurface in the demo files that may be useful for
the button?
I've rarely seen a IV on watches instead of IIII but this could be a
european thing.
The hands will vary from flat to slightly cylindrical, and a bit
lighter than the example below to very dark blue. I just tried
digi-fotoing a selection of hands but they came out black or white -
I'm no photographer :(
It seems you need at least a little light, or a bright object, near
the hands to see any sort of specular reflection, which may be masked
by the crystal reflections anyway. The example below of a spring used
this:
texture{
pigment{ rgb <0, 0.5, 1> }
finish {
brilliance 4
diffuse 0.1
metallic
specular 0.8
roughness 0.06
conserve_energy
reflection <0, 0.05, 0.1>
}
}
This is in 3.5 with radiosity, but is much darker without rad, and
also in 3.1
Alf
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St. wrote:
> "Jim Charter" <jrc### [at] aolcom> wrote in message
> news:3DE### [at] aolcom...
>
>>Not sure about the blue steel. I have no image to compare it to.
>
> THe
>
>>crystal looks very nice.
>
>
> It's a bad winebottle then? ;)
>
> The device at the top for winding the watch
>
>>looks the least believable to me.
>
>
> Heh, I have to admit that I did chicken out of trying to model that
> at first and used radial instead, but this morning I summoned up the
> courage and gave it a shot - it took some time to figure it out but I
> think I got there in the end.
>
> What do you think of it now?
>
> ~Steve~
>
>
>
> ------------------------------------------------------------------------
>
That makes a huge difference overall
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