POV-Ray : Newsgroups : povray.binaries.images : Dice Theme again - about 63 day rendering time Server Time
14 Aug 2024 11:19:02 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Dice Theme again - about 63 day rendering time
Date: 15 Nov 2002 10:06:52
Message: <3DD50D8B.DF1B158B@gmx.de>
Peter Popov wrote:
> 
> I know how it works, but I had the strange suspicion that for certain
> numbers of blur_samples (so-called hex numbers,
> http://mathworld.wolfram.com/HexNumber.html) the pattern used is a
> regular hexagonal pattern instead. Some code in both consts.inc and
> render.cpp verify my suspicion. However, this is only true for the
> first three hex numbers (1 excluded :) ) and not for all of them,
> which is kinda sad, because I would love to see it at work for, say,
> 169 samples. Even if it just creates hexagonal artifacts instead of
> square ones, it will still be better, esp. considering that in real
> life most shutters are hexagonal.

MLPov 0.8 contains an extension of the focal blur functionality called
'bokeh_pigment' that allows detailed control of this.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Andrew Coppin
Subject: Re: Dice Theme again - about 63 day rendering time
Date: 15 Nov 2002 17:06:18
Message: <3dd56fda@news.povray.org>
Dear god that's a long time... Cool image though :-)

Andrew.


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From: Bubba Gump
Subject: Re: Dice Theme again - about 63 day rendering time
Date: 20 Nov 2002 09:47:54
Message: <3ddba09a@news.povray.org>
I looked for MLPov 0.8, but couldn't find it anywhere. Could you please post
a link?

Thanks,

Mike

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DD50D8B.DF1B158B@gmx.de...
>
>
> Peter Popov wrote:
> >
> > I know how it works, but I had the strange suspicion that for certain
> > numbers of blur_samples (so-called hex numbers,
> > http://mathworld.wolfram.com/HexNumber.html) the pattern used is a
> > regular hexagonal pattern instead. Some code in both consts.inc and
> > render.cpp verify my suspicion. However, this is only true for the
> > first three hex numbers (1 excluded :) ) and not for all of them,
> > which is kinda sad, because I would love to see it at work for, say,
> > 169 samples. Even if it just creates hexagonal artifacts instead of
> > square ones, it will still be better, esp. considering that in real
> > life most shutters are hexagonal.
>
> MLPov 0.8 contains an extension of the focal blur functionality called
> 'bokeh_pigment' that allows detailed control of this.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: Dice Theme again - about 63 day rendering time
Date: 20 Nov 2002 12:26:15
Message: <3DDBC5B5.A1D50030@gmx.de>
Bubba Gump wrote:
> 
> I looked for MLPov 0.8, but couldn't find it anywhere. Could you please post
> a link?

I think it is not available on the web right now.  The old (megapov based)
version is on:

http://martial.rameaux.free.fr/mael/MLPov.html

The link posted in:

news://news.zoo-logique.org/aj8g57%241i8%241%40hebus.grizzlydev.com

is no more functional.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Mike
Subject: Re: Dice Theme again - about 63 day rendering time
Date: 20 Nov 2002 14:15:12
Message: <3ddbdf40$1@news.povray.org>
That's unfortunate (its unavailability), I sure would like to play with the
bokeh_pigment on this scene and see how good it is..
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DDBC5B5.A1D50030@gmx.de...
>
>
> Bubba Gump wrote:
> >
> > I looked for MLPov 0.8, but couldn't find it anywhere. Could you please
post
> > a link?
>
> I think it is not available on the web right now.  The old (megapov based)
> version is on:
>
> http://martial.rameaux.free.fr/mael/MLPov.html
>
> The link posted in:
>
> news://news.zoo-logique.org/aj8g57%241i8%241%40hebus.grizzlydev.com
>
> is no more functional.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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