POV-Ray : Newsgroups : povray.binaries.images : Dice Theme again - about 63 day rendering time : Re: Dice Theme again - about 63 day rendering time Server Time
14 Aug 2024 13:20:29 EDT (-0400)
  Re: Dice Theme again - about 63 day rendering time  
From: Bubba Gump
Date: 20 Nov 2002 09:47:54
Message: <3ddba09a@news.povray.org>
I looked for MLPov 0.8, but couldn't find it anywhere. Could you please post
a link?

Thanks,

Mike

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DD50D8B.DF1B158B@gmx.de...
>
>
> Peter Popov wrote:
> >
> > I know how it works, but I had the strange suspicion that for certain
> > numbers of blur_samples (so-called hex numbers,
> > http://mathworld.wolfram.com/HexNumber.html) the pattern used is a
> > regular hexagonal pattern instead. Some code in both consts.inc and
> > render.cpp verify my suspicion. However, this is only true for the
> > first three hex numbers (1 excluded :) ) and not for all of them,
> > which is kinda sad, because I would love to see it at work for, say,
> > 169 samples. Even if it just creates hexagonal artifacts instead of
> > square ones, it will still be better, esp. considering that in real
> > life most shutters are hexagonal.
>
> MLPov 0.8 contains an extension of the focal blur functionality called
> 'bokeh_pigment' that allows detailed control of this.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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