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Xplo Eristotle <xpl### [at] infomagic net> wrote in news:3d804814@news.povray.org
> Comments?
Looks nice :) only - image is litte to sharp, mybe use Anti-Alias (strong
one), and area_light to get soft shadows.
Another idea - puttping camera near the "floor" only little bit over it and
make it look forward, almost paralel to plane can make interesting effect
with focal blur :)
(assuming floor is plane y,0 and that now camera is about <0,100,0>) :
location <0,5,-30>
look_at <0,6,0>
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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It looks nice, really! I wonder though, what do you mean by "originally
created as heightfields in Photoshop
and converted with a LOT of trace" ... Why did you need trace?
Regards,
Hugo
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Xplo Eristotle wrote:
> The hole in the middle is sort of
> an artifact of the method I used to scatter the leaves; assuming I do
> more with this scene, I'll most likely fix it, or hide it by putting
> some other object there.
Hmmm... leaves in the floor... with a hole in the middle... ...isn't it
claiming for the tree?!?!? ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Hugo wrote:
> It looks nice, really! I wonder though, what do you mean by "originally
> created as heightfields in Photoshop
> and converted with a LOT of trace" ... Why did you need trace?
If you know an easier way to convert a heightfield to a mesh and write
it to a file that can be used as an include, I'm listening...
-Xplo
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Rafal 'Raf256' Maj wrote:
>
> Looks nice :) only - image is litte to sharp, mybe use Anti-Alias (strong
> one), and area_light to get soft shadows.
Both good ideas, but I don't look forward to what they'll do to my
render time, which is why they're not used here.
> Another idea - puttping camera near the "floor" only little bit over it and
> make it look forward, almost paralel to plane can make interesting effect
> with focal blur :)
But then I need to fill the background with stuff to look at.. even if
it is crude and blurry. ;) This way I can "cheat" by only having to make
the ground and put some things on it.
-Xplo
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Jaime Vives Piqueres wrote:
>
> Hmmm... leaves in the floor... with a hole in the middle... ...isn't it
> claiming for the tree?!?!? ;)
That's one thought, yes. ;)
-Xplo
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"Xplo Eristotle" <xpl### [at] infomagic net> schrieb im Newsbeitrag
news:3d80d711@news.povray.org...
> If you know an easier way to convert a heightfield to a mesh and write
> it to a file that can be used as an include, I'm listening...
HF_Square in shapes.inc? Should do a good job ...
Marc-Hendrik
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Xplo Eristotle <xpl### [at] infomagic net> wrote in
news:3d80d80b@news.povray.org
> But then I need to fill the background with stuff to look at.. even if
> it is crude and blurry. ;) This way I can "cheat" by only having to
> make the ground and put some things on it.
How about putting a distant image imap with nice foto :P ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Marc-Hendrik Bremer wrote:
>
>>If you know an easier way to convert a heightfield to a mesh and write
>>it to a file that can be used as an include, I'm listening...
>
> HF_Square in shapes.inc? Should do a good job ...
I don't see any such thing in that file. Perhaps it's only in a more
recent version than the one I have?
-Xplo
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"Xplo Eristotle" <xpl### [at] infomagic net> schrieb im Newsbeitrag
news:3d80e870@news.povray.org...
> I don't see any such thing in that file. Perhaps it's only in a more
> recent version than the one I have?
It's in the standard distribution of 3.5. It's described in the docs, too.
Marc-Hendrik
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