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From: Rafal 'Raf256' Maj
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 04:56:21
Message: <Xns92876E949D180raf256com@204.213.191.226>
Xplo Eristotle <xpl### [at] infomagicnet> wrote in news:3d804814@news.povray.org

> Comments?

Looks nice :) only - image is litte to sharp, mybe use Anti-Alias (strong 
one), and area_light to get soft shadows.

Another idea - puttping camera near the "floor" only little bit over it and 
make it look forward, almost paralel to plane can make interesting effect 
with focal blur :)

(assuming floor is plane y,0 and that now camera is about <0,100,0>) :

location <0,5,-30>
look_at  <0,6,0>


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Hugo
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 05:27:37
Message: <3d805e09$1@news.povray.org>
It looks nice, really! I wonder though, what do you mean by "originally
created as heightfields in Photoshop
and converted with a LOT of trace"  ... Why did you need trace?

Regards,
Hugo


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From: Jaime Vives Piqueres
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 07:31:15
Message: <3d807b02@news.povray.org>
Xplo Eristotle wrote:
>  The hole in the middle is sort of
> an artifact of the method I used to scatter the leaves; assuming I do
> more with this scene, I'll most likely fix it, or hide it by putting
> some other object there. 

  Hmmm...  leaves in the floor... with a hole in the middle... ...isn't it 
claiming for the tree?!?!? ;)
 
-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Xplo Eristotle
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 14:04:01
Message: <3d80d711@news.povray.org>
Hugo wrote:
> It looks nice, really! I wonder though, what do you mean by "originally
> created as heightfields in Photoshop
> and converted with a LOT of trace"  ... Why did you need trace?

If you know an easier way to convert a heightfield to a mesh and write 
it to a file that can be used as an include, I'm listening...

-Xplo


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From: Xplo Eristotle
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 14:08:11
Message: <3d80d80b@news.povray.org>
Rafal 'Raf256' Maj wrote:
> 
> Looks nice :) only - image is litte to sharp, mybe use Anti-Alias (strong 
> one), and area_light to get soft shadows.

Both good ideas, but I don't look forward to what they'll do to my 
render time, which is why they're not used here.

> Another idea - puttping camera near the "floor" only little bit over it and 
> make it look forward, almost paralel to plane can make interesting effect 
> with focal blur :)

But then I need to fill the background with stuff to look at.. even if 
it is crude and blurry. ;) This way I can "cheat" by only having to make 
the ground and put some things on it.

-Xplo


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From: Xplo Eristotle
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 14:08:57
Message: <3d80d839@news.povray.org>
Jaime Vives Piqueres wrote:
> 
>   Hmmm...  leaves in the floor... with a hole in the middle... ...isn't it 
> claiming for the tree?!?!? ;)

That's one thought, yes. ;)

-Xplo


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From: Marc-Hendrik Bremer
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 14:12:00
Message: <3d80d8f0@news.povray.org>
"Xplo Eristotle" <xpl### [at] infomagicnet> schrieb im Newsbeitrag
news:3d80d711@news.povray.org...

> If you know an easier way to convert a heightfield to a mesh and write
> it to a file that can be used as an include, I'm listening...


HF_Square in shapes.inc? Should do a good job ...

Marc-Hendrik


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From: Rafal 'Raf256' Maj
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 14:20:02
Message: <Xns9287CE2511838raf256com@204.213.191.226>
Xplo Eristotle <xpl### [at] infomagicnet> wrote in
news:3d80d80b@news.povray.org 

> But then I need to fill the background with stuff to look at.. even if
> it is crude and blurry. ;) This way I can "cheat" by only having to
> make the ground and put some things on it.

How about putting a distant image imap with nice foto :P ?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Xplo Eristotle
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 15:18:08
Message: <3d80e870@news.povray.org>
Marc-Hendrik Bremer wrote:
> 
>>If you know an easier way to convert a heightfield to a mesh and write
>>it to a file that can be used as an include, I'm listening...
> 
> HF_Square in shapes.inc? Should do a good job ...

I don't see any such thing in that file. Perhaps it's only in a more 
recent version than the one I have?

-Xplo


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From: Marc-Hendrik Bremer
Subject: Re: 3000 oak leaves
Date: 12 Sep 2002 15:45:15
Message: <3d80eecb@news.povray.org>
"Xplo Eristotle" <xpl### [at] infomagicnet> schrieb im Newsbeitrag
news:3d80e870@news.povray.org...

> I don't see any such thing in that file. Perhaps it's only in a more
> recent version than the one I have?

It's in the standard distribution of 3.5. It's described in the docs, too.

Marc-Hendrik


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