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Xplo Eristotle <xpl### [at] infomagic net> wrote in news:3d804814@news.povray.org
> Comments?
Looks nice :) only - image is litte to sharp, mybe use Anti-Alias (strong
one), and area_light to get soft shadows.
Another idea - puttping camera near the "floor" only little bit over it and
make it look forward, almost paralel to plane can make interesting effect
with focal blur :)
(assuming floor is plane y,0 and that now camera is about <0,100,0>) :
location <0,5,-30>
look_at <0,6,0>
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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