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> it's all about creating a good picture at the end of the day
You meant at the end of the year didn't you? I work on my projects for much
more than a day! I agree that "time" is part of the art, though.
-Hugo-
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I don't blame you a bit - I spent many hours working on a metal texture
recently (re-working my Mars Attacks! saucers) and never got quite close to
what an image map could do, so I'm using an image map too. And hey, if it's
good enough for ILM, it's good enough for me!
--
-David
"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3d7b3ce3$1@news.povray.org...
> I wish I was that good. No, this was actually an excercise in using
image_maps.. I'd never
> really used them before. I know among purists that that's thought of as
almost cheating, but
> to be honest, it's all about creating a good picture at the end of the
day, and as long as it
> looks good then I think that's all that matters. It's all illusion anyway,
isn't it?
>
> Thanks for your comments,
>
> Andy Cocker
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> So the illusion we create is as real as we can fool people into thinking it
> is. Your attempt gets a "A+" for reality...
thankyou :-)
>you will have to do some
> "'splaining" as to why Rusty has his thing in that corner like that though.
Well, that *is* Rusty! And to be honest, I don't have a clue what Rusty is/was. But I
like it!
All the best,
Andy Cocker
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"Hugo" <hua### [at] post3 tele dk> wrote in message news:3d7b6736$1@news.povray.org...
> > it's all about creating a good picture at the end of the day
>
> You meant at the end of the year didn't you? I work on my projects for much
> more than a day! I agree that "time" is part of the art, though.
Well, I wish I had the patience to work on something over a long period of time, but I
usually
don't. this image for example, was basically done in one day, with a second day for
tweaking
things and re-rendering.
I'm particularly pleased with it though, as most of my stuff tends to look unfinished.
I'm
always awestruck by the work of people like Gilles Tran and Norbert Kern, not so much
because
I feel they are amazingly more skilled than I (although they are *a lot* more skilled
than I),
but more for the fact that they put so much time and effort into their art. That's
what I have
to improve upon in the future, I think.
Andy Cocker
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"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message news:3d7a81c7
> Comments, criticism? All welcome and encouraged.
>
I like the first one best. There is very nice texturing and lighting there.
They're both impressive, even though the second one hurts my eyes. :)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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On Sat, 7 Sep 2002 23:46:37 +0100, "Andrew Cocker" <mai### [at] andrewcocker co uk>
wrote:
> Thanks to ABX for helping me with the code to create 'Rusty's' hose.
I didn't expected my help could help to create such nice creation :-)
ABX
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Having a bit more fun with image_maps.
Andy
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Attachments:
Download 'Rusty Shape In Concrete Yard - CLOTH - FINAL.jpg' (61 KB)
Preview of image 'Rusty Shape In Concrete Yard - CLOTH - FINAL.jpg'

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"Batronyx" <bat### [at] alliancecable net> wrote in message
news:3d7c1543$1@news.povray.org...
> I like the first one best. There is very nice texturing and lighting there.
Thanks. Yes, that's the proper image.. I did the second one just in case I got a few
AWESOME
(ROLEX) comments and had to prove I did it. Aw well.. maybe next time ;-)
Andy
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"ABX" <abx### [at] abx art pl> wrote in message
news:9knonug18h0k0iq4hu3g13v2rjmn0esvho@4ax.com...
> I didn't expected my help could help to create such nice creation :-)
Thankyou very much. I couldn't have done it without your help.
Andy
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"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3d7cde08@news.povray.org...
>
[snip]
>I did the second one just in case I got a few AWESOME
> (ROLEX) comments and had to prove I did it. Aw well.. maybe next time ;-)
>
Well it is AWESOME, but I don't think anyone has seen a ROLEX quite like that
before :)
Oh, and maybe next time save the 'proof' for later >:)
^"^
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