POV-Ray : Newsgroups : povray.binaries.images : Bear [39K] Server Time
15 Aug 2024 02:23:27 EDT (-0400)
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From: ABX
Subject: Re: Bear [39K]
Date: 28 Apr 2003 02:37:28
Message: <juipavgva31h84ci99e8330pbgruj73jb0@4ax.com>
On Fri, 25 Apr 2003 22:08:04 +0200, "Lenx" <len### [at] pandorabe> wrote:
> is that media? the effect is just great unless you have black spots under
> the right arm.

Patched media.

ABX


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From: Thomas Willhalm
Subject: Re: Bear [39K]
Date: 28 Apr 2003 11:45:34
Message: <3ead4c9e@news.povray.org>
Lenx wrote:

> you have black spots under the right arm.

That's true, but I don't understand why they appear with the new noise
generator. It's not that important how the noise is generated in my
opinion an the new noise should be "smoother" IIRC.  Did you (have to)
change anything else in the scene? 

Thomas


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From: Thomas Willhalm
Subject: Re: Bear [39K]
Date: 28 Apr 2003 11:47:55
Message: <3ead4d2b@news.povray.org>
"JWV" <jwv|at|planet.nl> wrote:

> this looks good! Only the texture could be slightly more realistic. (don't
> know how)

Gosh. I know why I stopped at this point (because I couldn't get the fur 
more realistic)

Thomas


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From: ABX
Subject: Re: Bear [39K]
Date: 28 Apr 2003 11:57:23
Message: <0fjqavo005jq2uva8tvcnhprqd4si6m4u5@4ax.com>
On Mon, 28 Apr 2003 17:56:19 +0200, Thomas Willhalm
<wil### [at] iraSunPi-kAarlsMruhede> wrote:
> Did you (have to)
> change anything else in the scene? 

I think there was following types of changes

1. use internal functions instead those referenced by strings (noise3d replaced
with f_noise3d) and add (x,y,z) to calls
2. replace hat operator with multiplication
3. use '{' and '}' in contained_by syntax
4. rotate yellow image_map of "ThW.png" about 90*z

ABX


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From: Thomas Willhalm
Subject: Re: Bear [39K]
Date: 29 Apr 2003 06:30:07
Message: <3eae542e@news.povray.org>
ABX wrote:

> On Mon, 28 Apr 2003 17:56:19 +0200, Thomas Willhalm
> <wil### [at] iraSunPi-kAarlsMruhede> wrote:
>> Did you (have to)
>> change anything else in the scene?
> 
> I think there was following types of changes
> 
> 1. use internal functions instead those referenced by strings (noise3d
> replaced with f_noise3d) and add (x,y,z) to calls
> 2. replace hat operator with multiplication
> 3. use '{' and '}' in contained_by syntax
> 4. rotate yellow image_map of "ThW.png" about 90*z

I assume that it is the different noise. Perhaps you have to adjust the
max gradient for the isosurface in order to get rid of the black spots.

Thomas

P.S.: I will write some tutorial for my patch for MegaPOV, but I'm 
quite busy at the moment.


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