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On Fri, 25 Apr 2003 22:08:04 +0200, "Lenx" <len### [at] pandora be> wrote:
> is that media? the effect is just great unless you have black spots under
> the right arm.
Patched media.
ABX
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Lenx wrote:
> you have black spots under the right arm.
That's true, but I don't understand why they appear with the new noise
generator. It's not that important how the noise is generated in my
opinion an the new noise should be "smoother" IIRC. Did you (have to)
change anything else in the scene?
Thomas
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"JWV" <jwv|at|planet.nl> wrote:
> this looks good! Only the texture could be slightly more realistic. (don't
> know how)
Gosh. I know why I stopped at this point (because I couldn't get the fur
more realistic)
Thomas
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On Mon, 28 Apr 2003 17:56:19 +0200, Thomas Willhalm
<wil### [at] iraS unPi-kAarlsMruhe de> wrote:
> Did you (have to)
> change anything else in the scene?
I think there was following types of changes
1. use internal functions instead those referenced by strings (noise3d replaced
with f_noise3d) and add (x,y,z) to calls
2. replace hat operator with multiplication
3. use '{' and '}' in contained_by syntax
4. rotate yellow image_map of "ThW.png" about 90*z
ABX
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ABX wrote:
> On Mon, 28 Apr 2003 17:56:19 +0200, Thomas Willhalm
> <wil### [at] iraS unPi-kAarlsMruhe de> wrote:
>> Did you (have to)
>> change anything else in the scene?
>
> I think there was following types of changes
>
> 1. use internal functions instead those referenced by strings (noise3d
> replaced with f_noise3d) and add (x,y,z) to calls
> 2. replace hat operator with multiplication
> 3. use '{' and '}' in contained_by syntax
> 4. rotate yellow image_map of "ThW.png" about 90*z
I assume that it is the different noise. Perhaps you have to adjust the
max gradient for the isosurface in order to get rid of the black spots.
Thomas
P.S.: I will write some tutorial for my patch for MegaPOV, but I'm
quite busy at the moment.
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