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ABX wrote:
> On Mon, 28 Apr 2003 17:56:19 +0200, Thomas Willhalm
> <wil### [at] iraS unPi-kAarlsMruhe de> wrote:
>> Did you (have to)
>> change anything else in the scene?
>
> I think there was following types of changes
>
> 1. use internal functions instead those referenced by strings (noise3d
> replaced with f_noise3d) and add (x,y,z) to calls
> 2. replace hat operator with multiplication
> 3. use '{' and '}' in contained_by syntax
> 4. rotate yellow image_map of "ThW.png" about 90*z
I assume that it is the different noise. Perhaps you have to adjust the
max gradient for the isosurface in order to get rid of the black spots.
Thomas
P.S.: I will write some tutorial for my patch for MegaPOV, but I'm
quite busy at the moment.
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