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From: Xplo Eristotle
Subject: Re: Glass sphere comparison between Bryce and POV
Date: 24 Aug 2002 21:27:51
Message: <3d683297@news.povray.org>
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IMBJR wrote:
> I think the anti-aliasing is the clue here. Must learn how to get good
> results.
>
> However, the obvious difference between the 2 might be another clue.
>
> This has at least made me conscious of something Bryce does in the way it
> handles certain attributes.
I had to make some wild guesses about your scene layout, but how's this?
-Xplo
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Attachments:
Download 'bryceglass.png' (46 KB)
Preview of image 'bryceglass.png'
![bryceglass.png](/povray.binaries.images/attachment/%3C3d683297%40news.povray.org%3E/bryceglass.png?preview=1)
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From: IMBJR
Subject: Re: Glass sphere comparison between Bryce and POV
Date: 25 Aug 2002 06:04:37
Message: <3d68abb5@news.povray.org>
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Xplo Eristotle <xpl### [at] infomagic net> wrote in message
news:3d683297@news.povray.org...
> IMBJR wrote:
> > I think the anti-aliasing is the clue here. Must learn how to get good
> > results.
> >
> > However, the obvious difference between the 2 might be another clue.
> >
> > This has at least made me conscious of something Bryce does in the way
it
> > handles certain attributes.
>
> I had to make some wild guesses about your scene layout, but how's this?
Yes, very close. That's a good repro without knowing where everything was.
>
> -Xplo
>
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----
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Wasn't it IMBJR who wrote:
>I think the anti-aliasing is the clue here. Must learn how to get good
>results.
>
>However, the obvious difference between the 2 might be another clue.
>
>This has at least made me conscious of something Bryce does in the way it
>handles certain attributes.
One thing I noticed in "thing_two.jpg" (the first of the two images) is
that the anti-aliassing is only working in the horizontal direction.
I know that POV always remembers the info calculated for the previous
line, so that it can perform anti-aliassing in both directions. I guess
Bryce can be told to switch to one-dimensional anti-aliassing, since in
your previous POV/Bryce images they both seem to have anti-aliassing in
both directions.
--
Mike Williams
Gentleman of Leisure
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> One thing I noticed in "thing_two.jpg" (the first of the two images)
> is that the anti-aliassing is only working in the horizontal direction.
> ....
> I guess Bryce can be told to switch to one-dimensional AA ...
Now I'm confused. Are you saying "thing_two.jpg" is from POV and the
brightest sphere is from Bryce? Then you have already improved the bryce
look considerably! The darker ball is much more realistic.
Regards,
Hugo
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Wasn't it Hugo who wrote:
>> One thing I noticed in "thing_two.jpg" (the first of the two images)
>> is that the anti-aliassing is only working in the horizontal direction.
>> ....
>> I guess Bryce can be told to switch to one-dimensional AA ...
>
>Now I'm confused. Are you saying "thing_two.jpg" is from POV and the
>brightest sphere is from Bryce? Then you have already improved the bryce
>look considerably! The darker ball is much more realistic.
I thought it had been established that thing_one (the second image) was
POV. I believe POV always does antialliasing in both directions.
--
Mike Williams
Gentleman of Leisure
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> >Now I'm confused. Are you saying "thing_two.jpg" is from POV
> > and thebrightest sphere is from Bryce? Then you have already
> > improved the bryce look considerably! The darker ball is much
> > more realistic.
>
> I thought it had been established that thing_one (the second image)
> was POV. I believe POV always does antialliasing in both directions.
Yes it does, but .... but ... "thing_two" (the first image, with the dark
ball) is the image with AA in both directions, so it must be POV..
Hugo
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From: David Fontaine
Subject: Re: Glass sphere comparison between Bryce and POV
Date: 25 Aug 2002 18:45:07
Message: <3D695DF1.8040507@faricy.net>
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And this proves what, that Bryce is superior, or just that the
texture/interior of the POV sphere was a bad choice? (rhetorical question)
--
___ ______________________________________________
| \ |_ website: http://davidf.faricy.net/
|_/avid |ontaine email: <dav### [at] faricy net>
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David Fontaine wrote:
> And this proves what, that Bryce is superior, or just that the
> texture/interior of the POV sphere was a bad choice? (rhetorical question)
All it proves is that he's better at bryce. In other tests, he admits
not knowing everything about some of the settings.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:3D6### [at] videotron ca...
>
>
> David Fontaine wrote:
> > And this proves what, that Bryce is superior, or just that the
> > texture/interior of the POV sphere was a bad choice? (rhetorical
question)
>
> All it proves is that he's better at bryce. In other tests, he admits
> not knowing everything about some of the settings.
>
Or that the default settings in Bryce give better results in the tests
he's done...
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
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From: Jari Juslin
Subject: Re: Glass sphere comparison between Bryce and POV
Date: 31 Aug 2002 17:54:59
Message: <3d713b33$1@news.povray.org>
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Pandora wrote:
> Or that the default settings in Bryce give better results in the tests
> he's done...
This is in fact sometimes a real problem. POV-Ray has evolved a long way
since its early versions, and while maintaining compability with
previous versions it seems that nowadays the default settings give
poorest possible results. So, you have to study all the available
settings and configure each one with trial and error to give realistic
results. Or follow groups like these and imitate the masters.
I know that realistic settings take more time to render, but to lower
the learning curve, it might be worth thinking about making POV give
realistic results with default settings.
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