POV-Ray : Newsgroups : povray.binaries.images : Too lonely - Loneliness (WIP) Server Time
15 Aug 2024 06:08:36 EDT (-0400)
  Too lonely - Loneliness (WIP) (Message 21 to 26 of 26)  
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From: TinCanMan
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 10:02:31
Message: <3d624bf7@news.povray.org>
> I'm not convinced about the glass.. Even though you added water drops,
which
> is a nice touch.

There is one thing everyone misses when doing glasses of liquids.  See if
you can tell which of the following images is better and why.

-tgq


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Attachments:
Download 'testg1.JPG' (63 KB) Download 'testg2.JPG' (63 KB)

Preview of image 'testg1.JPG'
testg1.JPG

Preview of image 'testg2.JPG'
testg2.JPG


 

From: Sir Charles W  Shults III
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 11:19:13
Message: <3d625df1@news.povray.org>
Meniscus.  Second image.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: TinCanMan
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 11:58:28
Message: <3d626724@news.povray.org>
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3d625df1@news.povray.org...
>     Meniscus.  Second image.
You are correct.  It does not seem like it would be a noticeable thing until
you actually compaqre the difference.  Without it, something just tells my
brain that something is off though I may not always be able to pinpoint it.

-tgq


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 13:44:43
Message: <3d62800b@news.povray.org>
My image does have water tension / miniscus (?),
perhaps too little?

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> >     Meniscus.  Second image.
> You are correct.  It does not seem like it would be a noticeable thing
until
> you actually compaqre the difference.  Without it, something just tells my
> brain that something is off though I may not always be able to pinpoint
it.


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 13:45:13
Message: <3d628029$1@news.povray.org>
I could run a try for blurred reflections, but I think
the render time will skyrocket, and there's not much time
left actually...

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> > NOT CONVINCED ABOUT THE GLASS!?!
>
> Heh..  :o)  Well I'm very rarely convinced about raytraced glass.. I tend
to
> judge the realism by what I usually see in real life, and in real life, I
> rarely see a setup within a simple enviroment. Even if the room is dark,
as
> in your picture, there is usually some spots of light from different
> directions. This affects glass and metal very much.
>
> Another thing is the shape of reflections, on your glass the reflections
has
> very sharp edges and I would expect them to be a bit blurred.
>
> This is all because I'm a nerd for realism.  :o)
>
> Regards,
> Hugo
>
>


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From: Rafal 'Raf256' Maj
Subject: Re: Too lonely - Loneliness (WIP)
Date: 21 Aug 2002 04:17:18
Message: <Xns927168069104raf256com@204.213.191.226>
"Tim Nikias" <tim### [at] gmxde> wrote in news:3d621b8e$2@news.povray.org

> More antialias is saved for final trace...
> 
> Nothing else that bothers you? I'm looking for feedback
> which things I could improve.

iamge is too dark, table texture basicly is entire black
I would increase contrast

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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