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I could run a try for blurred reflections, but I think
the render time will skyrocket, and there's not much time
left actually...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
> > NOT CONVINCED ABOUT THE GLASS!?!
>
> Heh.. :o) Well I'm very rarely convinced about raytraced glass.. I tend
to
> judge the realism by what I usually see in real life, and in real life, I
> rarely see a setup within a simple enviroment. Even if the room is dark,
as
> in your picture, there is usually some spots of light from different
> directions. This affects glass and metal very much.
>
> Another thing is the shape of reflections, on your glass the reflections
has
> very sharp edges and I would expect them to be a bit blurred.
>
> This is all because I'm a nerd for realism. :o)
>
> Regards,
> Hugo
>
>
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