POV-Ray : Newsgroups : povray.binaries.images : Too lonely - Loneliness (WIP) : Re: Too lonely - Loneliness (WIP) Server Time
15 Aug 2024 06:10:31 EDT (-0400)
  Re: Too lonely - Loneliness (WIP)  
From: Tim Nikias
Date: 20 Aug 2002 13:45:13
Message: <3d628029$1@news.povray.org>
I could run a try for blurred reflections, but I think
the render time will skyrocket, and there's not much time
left actually...

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> > NOT CONVINCED ABOUT THE GLASS!?!
>
> Heh..  :o)  Well I'm very rarely convinced about raytraced glass.. I tend
to
> judge the realism by what I usually see in real life, and in real life, I
> rarely see a setup within a simple enviroment. Even if the room is dark,
as
> in your picture, there is usually some spots of light from different
> directions. This affects glass and metal very much.
>
> Another thing is the shape of reflections, on your glass the reflections
has
> very sharp edges and I would expect them to be a bit blurred.
>
> This is all because I'm a nerd for realism.  :o)
>
> Regards,
> Hugo
>
>


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