POV-Ray : Newsgroups : povray.binaries.images : Loneliness WIP (110kbu) Server Time
15 Aug 2024 06:14:22 EDT (-0400)
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From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 18 Aug 2002 08:20:20
Message: <3d5f9104@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
> Gail Shaw wrote:
> > Here's a version with focal blur. Just need to get the rain to behave
<g>
>
> This version is a lot nicer than the one without...
> May want to decrease the ambient of your stone to make it look
> wet...also,

I'll look into that

> I can't make out the name, partially due to the
> font used...for the name on a grave, a block, easy-to-read
> typeface is used.  Everything else is up for grabs, but the
> name should be easy to identify from a distance.
>

OK thanks

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 18 Aug 2002 08:31:34
Message: <3d5f93a6@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D5E80B2.F82B7F07@gmx.de...
>
> Well, now that you say it - this technique has the disadvantage that the
> rain density does not increase with the distance.
>

I know. Without the blur the rain looks like it's at various distances,
especially in
a scene like this where there isn't much in the foreground.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 18 Aug 2002 08:50:48
Message: <3d5f9828@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3d5e8aee$1@news.povray.org...
>
> "Gail Shaw" <gai### [at] mwebcoza> wrote in message
> news:3d5e768c@news.povray.org...
> > Here's a version with focal blur. Just need to get the rain to behave
<g>
>
>     I had a feeling that this was goign to go somewhere. It did.

Thank you

> I regularly
> visit our local graveyard to tend an unattended gravestone.
> Over the last 20 years that I know of, I am the only one that has
> brought flowers.
>

It's a shame when no one cares

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 18 Aug 2002 08:51:29
Message: <3d5f9851@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d5eb63c@news.povray.org...
> >> I cheated. It's a plane with a partially filtering, partially
transparent
> >> spotted texture
> >>
> >
> > Well, now that you say it - this technique has the disadvantage that the
> > rain density does not increase with the distance.
>
>   And that the focal_blur shows there is not any drop on focus... I was
> just about to complaing about this on the second image, now I understand
> why. Perhaps both problems can be solved with some more planes...

It can to a degree, the texture needs to be adjusted every time a plane is
added to
keep the number of droplets more or less constant

>   Anyhow, this is going to be a very nice scene, Gail. I feel rain scenes
> are specially suited for focal blur, and on your scene it seems to enhance
> the theme.
>

Thank you.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Batronyx
Subject: Re: Loneliness WIP (110kbu)
Date: 18 Aug 2002 11:09:50
Message: <3d5fb8be@news.povray.org>
I like the one with focal blur best. I also think you should maybe add some more
headstones or put tiny, paler versions of the flowers back in, particularly to
the left. Just something to add some balance to the picture without competing
for viewer attention.

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: William F  Pokorny
Subject: Re: Loneliness WIP (52kbu)
Date: 18 Aug 2002 11:49:24
Message: <3D5FC204.5D0050EB@attglobal.net>
Gail,
I prefer this version.   I actually think the image would be more poignant if
the rose were in the water - as if the hard rain had washed it off the stone.
We'd have a better shot a reading the inscription too,  if you mean for it to
be read.
Finally, I expect it is intended, but why is this grave stone alone?  My answer
- It is a relatively new grave in which case perhaps the grass whould be a bit
less developed over the grave site?
Bill

> Here's a version with focal blur. Just need to get the rain to behave <g>
>
> Gail


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From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 20 Aug 2002 14:07:27
Message: <3d62855f@news.povray.org>
"William F. Pokorny" <pok### [at] attglobalnet> wrote in message
news:3D5FC204.5D0050EB@attglobal.net...
> Gail,
> I prefer this version.   I actually think the image would be more poignant
if
> the rose were in the water - as if the hard rain had washed it off the
stone.
> We'd have a better shot a reading the inscription too,  if you mean for it
to
> be read.

I tried that yesterday and it liooks very nice. Thanks for the idea

> Finally, I expect it is intended, but why is this grave stone alone?  My
answer
> - It is a relatively new grave in which case perhaps the grass whould be a
bit
> less developed over the grave site?

There's a story behind this, I'll post the story when I post the final
version, Next week sometime.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 20 Aug 2002 14:08:27
Message: <3d62859b@news.povray.org>
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3d5fb8be@news.povray.org...
> I like the one with focal blur best.

That one does seem to be the most popular, and the longest to render (15hrs)

>I also think you should maybe add some more
> headstones or put tiny, paler versions of the flowers back in,
particularly to
> the left. Just something to add some balance to the picture without
competing
> for viewer attention.

I'm going to add a few small flowers scattered in the grass

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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