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From: TinCanMan
Subject: Re: Tileable patterns
Date: 30 Jul 2002 13:46:19
Message: <3d46d0eb@news.povray.org>
> > > Have you tried the same function as
> > > isosurface ?
> >
> > No, not yet.
>
> But You will ? :-)

It doesn't seem to be translating well to an isosurface, perhaps my brain
isn't functioning to well today.

>
> Nice images, btw.

Thanx

-tgq


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From: Dennis Miller
Subject: Re: Tileable patterns
Date: 30 Jul 2002 18:51:45
Message: <3d471881$1@news.povray.org>
I really like the first one and would like to try and animate it. Could you
let me/us know when you post the code?
thanks much,
D.

"TinCanMan" <Tin### [at] hotmailcom> wrote in message
news:3d46c824@news.povray.org...
> Someone was asking a while ago about creating repeatable patterns in POV.
I
> think I have come up with a manageable solution without resorting to
> mirroring the pattern.
> The attached images are of heightfields generated using the method tiled
> together. HF1 is just the hf with the image_map, HF2 highlights the the
> individual hfs. HF3 shows a closeup at the corner seam of 4 hfs.
> Comments/questions/problems (before I post the source).
>
> -tgq
>
>
>


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From: TinCanMan
Subject: Re: Tileable patterns
Date: 31 Jul 2002 07:51:42
Message: <3d47cf4e$1@news.povray.org>
Scenes to be posted shortly in p.b.s-f

-tgq


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From: TinCanMan
Subject: Re: Tileable patterns
Date: 31 Jul 2002 09:43:14
Message: <3d47e972$1@news.povray.org>
> How much memory use this detailed hf ?
BTW, if you didn't notice, the actual hf was only the size of 1 of the
checker squares and was tiled.


> Have you tried the same function as
> isosurface ?
I think I may have figured it out, but render times are horrendous compared
to HF.

-tgq


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From: TinCanMan
Subject: Re: Tileable patterns
Date: 31 Jul 2002 11:13:11
Message: <3d47fe87$1@news.povray.org>
> How much memory use this detailed hf ?
It seems greatly improved if I use the funtion image pattern (6.7.11.16
Function Image) for the hf (internal) rather than a separately processed hf
image.

With external hf image, 512x384:
Peak memory used:          2297685 bytes

With internal hf image, 512x384:
Peak memory used:           902579 bytes

For some reason, the pattern comes out different for each of the two methods
(though they appear equal in their scales, randomness). Perhaps something
different in the way the noise used to calculate the pattern is perceived?

-tgq


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From: Tim Nikias
Subject: Re: Tileable patterns
Date: 31 Jul 2002 12:18:22
Message: <3d480dce@news.povray.org>
I've found that the "pattern image function" will
switch up and down of an image. It uses the
section from <0,0,0> to <1,1,0>, and <1,1,0>
will be, on a heightfield, the foremost right
corner, when looking from -z towards z.
(Hope that explains something... Think about it)

So, in effect, you might be using different
parts of your pattern (not the y-planar
 <0,0,0> to <1,0,1>, but the z-planar), or
its used upside down. Don't know for sure though.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: TinCanMan
Subject: Re: Tileable patterns
Date: 31 Jul 2002 13:22:45
Message: <3d481ce5@news.povray.org>
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3d480dce@news.povray.org...
> I've found that the "pattern image function" will
> switch up and down of an image. It uses the
> section from <0,0,0> to <1,1,0>, and <1,1,0>
> will be, on a heightfield, the foremost right
> corner, when looking from -z towards z.
> (Hope that explains something... Think about it)
>
> So, in effect, you might be using different
> parts of your pattern (not the y-planar
>  <0,0,0> to <1,0,1>, but the z-planar), or
> its used upside down. Don't know for sure though.

Yes, that was it. I found another little phenomenon.  The attached images
(sorry for the terrible jpg artifacts) show hfs of the same function.
TPGenTestE.JPG uses an external hf image whereas TPGenTestI.JPG uses the
internal type, both at the same res (512x384). As can be seen, the lumps in
the internal one have a much sharper, less rounded shape.  Do they interpret
the input image differently or perhaps the "pattern image function" uses a
different waveform.

-tgq


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Attachments:
Download 'TPGenTestI.JPG' (57 KB) Download 'TPGenTestE.JPG' (59 KB)

Preview of image 'TPGenTestI.JPG'
TPGenTestI.JPG

Preview of image 'TPGenTestE.JPG'
TPGenTestE.JPG


 

From: TinCanMan
Subject: Re: Tileable patterns
Date: 31 Jul 2002 13:40:42
Message: <3d48211a$1@news.povray.org>
Another little phenomenon that I found out:
When creating a hf from an image with res m*n, the hf has a res of
(m-1)*(n-1), ie. each pixel represents a vertex on the hf (this is mentioned
in "6.5.1.5  Height Field"), this requires the input image I use to need an
"extra" row and column of pixels to join seamlessly.  However, with the
"function image pattern", this is not necessary.

-tgq


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From: Christopher James Huff
Subject: Re: Tileable patterns
Date: 31 Jul 2002 14:30:41
Message: <chrishuff-AD2F33.13224731072002@netplex.aussie.org>
In article <3d481ce5@news.povray.org>,
 "TinCanMan" <Tin### [at] hotmailcom> wrote:

> Yes, that was it. I found another little phenomenon.  The attached images
> (sorry for the terrible jpg artifacts) show hfs of the same function.
> TPGenTestE.JPG uses an external hf image whereas TPGenTestI.JPG uses the
> internal type, both at the same res (512x384). As can be seen, the lumps in
> the internal one have a much sharper, less rounded shape.  Do they interpret
> the input image differently or perhaps the "pattern image function" uses a
> different waveform.

Gamma correction of the external image? Maybe something with the 
color_map or waveform you used to generate the external image?

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: TinCanMan
Subject: Re: Tileable patterns
Date: 31 Jul 2002 14:41:08
Message: <3d482f44$1@news.povray.org>
> Gamma correction of the external image? Maybe something with the
> color_map or waveform you used to generate the external image?

There it is, it was because my display_gamma was set to 1.8 in my .ini

-tgq


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