POV-Ray : Newsgroups : povray.binaries.images : well [49.7kb] Server Time
15 Aug 2024 10:23:21 EDT (-0400)
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From: Samuel Benge
Subject: Re: well [49.7kb]
Date: 26 Jul 2002 12:48:06
Message: <3D417D45.1090001@caltel.com>
Philippe Lhoste wrote:

> 
> Oh well, as usual, problem between keyboard and chair...


That's usually my problem too ;P

> I didn't read your note about the relationship between radius and scale.
> I added it as a comment in your code snippet.
> 
> Thank you for this useful piece of code.
> 

You're welcome. I hope it comes in handy :)

-- 
Samuel Benge

sbe### [at] caltelcom


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From: Marc-Hendrik Bremer
Subject: Re: well [49.7kb]
Date: 26 Jul 2002 13:23:04
Message: <3d418578@news.povray.org>
"Alessandro Morelli" <ale### [at] alphacit> schrieb im Newsbeitrag
news:b6k2ku4mdjjnjf4gtd0b16085tidkaqc3d@4ax.com...
> They're up for grabbers on http://www.alphac.it/pov


This is interesting stuff. I would love to see that stone wall generation
method implemented on an isosurface basis, but I don't know if my
programming skills are up to it. If I get it right, it would be only
necessary to implement point 1 to 3 of their method, i.e. the generation and
deformation of the joint pattern and the pathfinding for the stone. Those
paths could probably be used to define some functions which would define an
isosurface (how do I do this? Splines perhaps?). The third dimension could
be implemented with some additional function (like some pattern-function).
The time consuming subdivision-process is not necessary then. Neither their
clipping (which could be done by scaling or some threshold value).

The disadvantage is clear - rendertimes will be quite high. They might be
bearable for smaller walls. Memory usage should be reasonable.

Comments?

Marc-Hendrik


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From: Lawrence Winstead
Subject: Re: well [49.7kb]
Date: 26 Jul 2002 14:24:41
Message: <3D4193E0.E4A7C56D@duratechindustries.net>
How did you stagger the bricks from row to row?  I'm trying to do my own well,
and so far I've the rows repeating, but I can't seem to figure out how to get
each row to be rotated a little more than the last, i.e. staggered.

-Law

marabou wrote:

> on disk i found a piece of a scene i made long time ago. it is a macro
> which makes a floor, a wall and a well. the well part of macro is buggy as
> everyone can see. that is because i have no solution for the question: on a
> defined stone and a nearly given radius how many complete stones can be
> positioned to fill a circle and how great is radius then? is there a
> formular i can use? for help i would be appreciated. for comments on the
> pic, too.
>
>   ------------------------------------------------------------------------
>                Name: well.jpg
>    well.jpg    Type: JPEG Image (image/jpeg)
>            Encoding: base64


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From: marabou
Subject: Re: well [49.7kb]
Date: 28 Jul 2002 05:42:44
Message: <3d43bc94@news.povray.org>
Lawrence Winstead wrote:

> How did you stagger the bricks from row to row?  I'm trying to do my own
> well, and so far I've the rows repeating, but I can't seem to figure out
> how to get each row to be rotated a little more than the last, i.e.
> staggered.
> 

you set one row of your well. then you rotate it with a randomly generated 
angle. then you do the same with next row. simple, isn't it?


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From: Bonsai
Subject: Re: well [49.7kb]
Date: 29 Jul 2002 05:14:55
Message: <3D450702.6090409@b0n541.net>
Alessandro Morelli schrieb:
> They're up for grabbers on http://www.alphac.it/pov

Thanks.



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