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In article <3D3### [at] skynet be>,
Fabien Mosen <fab### [at] skynet be> wrote:
> > That's a good idea...you could do the same thing as the post_process
> > curves filter without needing the patch, though it would still have the
> > limitations of what you can put through a PNG file.
>
> What's the bit-depth limit ?
48-bits per pixel, which I assume is 16 bits per component. 65536 levels
per component, in the range 0-100%. The C "float" type, which POV uses
for color components internally, is at minimum a 32-bit floating point
number, which can handle a huge range of values and is much more precise
in the 0-1 range.
Plus you might run into problems with gamma correction.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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From: Philippe Debar
Subject: Re: The dark side of the trees (121 kbu)
Date: 24 Jul 2002 18:13:54
Message: <3d3f26a2@news.povray.org>
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This is excellent... as usual.
Philippe
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Apache wrote:
> Yes, please render a 80000 x 60000 pixel version for me.
Jesus, how big are you going to print it?
--
___ ______________________________________________
| \ |_ website: http://davidf.faricy.net/
|_/avid |ontaine email: <dav### [at] faricy net>
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Gilles Tran wrote:
>
Ye gods. Put this in your resume when you apply to work for
Dreamworks or Pixar.
Regards,
John
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Gosh. I feel more humble than usual now.
Feels serene in spite of the tree's reflection.
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> - Regrets : the lighting.
Jeez, man -- stop apologizing! You're giving Norbert Kern a run for his
money (and leaving the rest of us unsticking our jaws from the floor :)!
(I haven't had a chance to *touch* my copy of 3.5 since I installed
it... whaah. :_(
- Kevin R.
Gilles Tran wrote:
> Jpeg compression wasn't too kind on this one :( Well I'll put some close-ups
> and details on my site sometimes in the next months.
>
> - Rendered with povray 3.5
> - Uses low quality radiosity (count 10 error_bound 1...)
> - Terragen sky
> - Terrain modelled with World Machine (beta)
> http://students.washington.edu/sschmitt/world/ (great prog, BTW)
> - Render time at 1200*1600 takes 6 hours and 600 MB of RAM (P4, 1.7Gz, 1Gb
> RAM)
> - 15000 plants with something like 20 different Xfrog models, all by me
> except the main tree, the small bushes and trees in the background, and some
> grass. The "evil" tree is by me too. 2000 leaves and twigs in the pond.
> Possibly I'll make some of the plants available later this year.
> - The hardest part was to create the backlit leaves for the main tree. For
> this I had to make "fleshy" leaves and fill them with scattering media. I
> wish I could have done it on all the plants, but either I'll wait for faster
> machines or find a better solution for backlit translucent material. Some of
> the flowers were double_illuminated.
> - Dragonflies modelled in Rhino with the demo version (before I bought it).
> They'll surely look better at the final full res of 6000*8000 which is
> rendering now.
> - The frog is a Poser one. It's almost invisible at 600*800 but it's
> there...
> - Regrets : the lighting. I had a lot of trouble with it, as the original
> image
> is not very gamma-tolerant : it looked ugly on low-gamma monitors and much
> too dark on others. I had to find a middle way so I tweaked the tones in
> post-process and some colors were lost (and there's some extra graininess
> too). I hope it looks right on your PC or Mac.
>
> G.
>
> --
>
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
>
>
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