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Jaap Frank wrote:
>
> [...]
> I think you mean that the water surface is too much rounded off. If you
> play with this function( I did for mountains), you will find out that you
> can change it to a more rough appearance by choosing more higher
> frequencies. Maybe if you combine more functions, the looks will be
> better, but that slows down the render speed. I suspect that's the
> reason that it is kept simple, but that is a assumption from me. If you
> want to know you better ask Christoph Hormann.
Well, the main reason why the water surface looks somewhat flat is that it
*is* flat. It's just a normal modifier.
Water and Terrain use different parameters for the RMF, but you might have
a chance for achieving a more realistic appearance by trying out different
values.
http://www-public.tu-bs.de:8080/~y0013390/pov/rmf.html
could be helpful.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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> you have it already. You can find it in ../scenes/advanced and it is the
> official POV-Ray benchmark. It's there to test the speed of your machine.
Oh, got it. Thanks (Jamie too).
>
> If you are going for a still larger resolution and use the settings of this
> file, you are going to need lots of time. The picture of this post took
> 72 hours with a PIII 450MHz 1GB, so memory was not the problem.
> It was the extra quality for the radiosity that took most of the time, so
> don't push it to high. (I raised the recursion level to 3, but I think now
> 1 or 2 is sufficient.)
> O yes, if you change something in the objects placing,
> z is up in this file!
>
> Good luck with it,
I'm giving it a try just this moment. We'll see :-).
>
> Jaap Frank
>
>
Thanks,
Sebastian H
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