POV-Ray : Newsgroups : povray.binaries.images : Benchmark_Final (428KB) Server Time
15 Aug 2024 10:16:42 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Benchmark_Final (428KB)
Date: 22 Jul 2002 12:25:56
Message: <3D3C3213.3A5B341C@gmx.de>
Jaap Frank wrote:
> 
> [...]
> I think you mean that the water surface is too much rounded off. If you
> play with this function( I did for mountains), you will find out that you
> can change it to a more rough appearance by choosing more higher
> frequencies. Maybe if you combine more functions, the looks will be
> better, but that slows down the render speed. I suspect that's the
> reason that it is kept simple, but that is a assumption from me. If you
> want to know you better ask Christoph Hormann.

Well, the main reason why the water surface looks somewhat flat is that it
*is* flat.  It's just a normal modifier.

Water and Terrain use different parameters for the RMF, but you might have
a chance for achieving a more realistic appearance by trying out different
values.

http://www-public.tu-bs.de:8080/~y0013390/pov/rmf.html

could be helpful.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______


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From: Sebastian H 
Subject: Re: Benchmark_Final (428KB)
Date: 24 Jul 2002 15:58:08
Message: <3D3F0772.20706@web.de>
> you have it already. You can find it in ../scenes/advanced and it is the
> official POV-Ray benchmark. It's there to test the speed of your machine.

Oh, got it. Thanks (Jamie too).

> 
> If you are going for a still larger resolution and use the settings of this
> file, you are going to need lots of time. The picture of this post took
> 72 hours with a PIII 450MHz 1GB, so memory was not the problem.
> It was the extra quality for the radiosity that took most of the time, so
> don't push it to high. (I raised the recursion level to 3, but I think now
> 1 or 2 is sufficient.)
> O yes, if you change something in the objects placing,
> z is up in this file!
> 
> Good luck with it,

I'm giving it a try just this moment. We'll see :-).

> 
> Jaap Frank
> 
> 

Thanks,
Sebastian H


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