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Jaap Frank wrote:
>
> [...]
> I think you mean that the water surface is too much rounded off. If you
> play with this function( I did for mountains), you will find out that you
> can change it to a more rough appearance by choosing more higher
> frequencies. Maybe if you combine more functions, the looks will be
> better, but that slows down the render speed. I suspect that's the
> reason that it is kept simple, but that is a assumption from me. If you
> want to know you better ask Christoph Hormann.
Well, the main reason why the water surface looks somewhat flat is that it
*is* flat. It's just a normal modifier.
Water and Terrain use different parameters for the RMF, but you might have
a chance for achieving a more realistic appearance by trying out different
values.
http://www-public.tu-bs.de:8080/~y0013390/pov/rmf.html
could be helpful.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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