POV-Ray : Newsgroups : povray.binaries.images : "Lake" WIP (129 KB) Server Time
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  "Lake" WIP (129 KB) (Message 1 to 3 of 3)  
From: Niytaan
Subject: "Lake" WIP (129 KB)
Date: 10 Jul 2002 21:18:20
Message: <3d2cdcdc@news.povray.org>
I started this today. I wanted to do a two things:

1) I wanted to try using Julia Fractals. Very interesting little things
these are.

2) I wanted to try to add media to a scene(have been too intimidated by
previous failures until now).

I tried the media, but it didn't work out well, so I'll give it another try
tomorrow. Actually, media is used here, but it's hardly noticeable.

I have fixed the blue light on the furthest rock. Now they are all lit the
same(no blue light).


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From: Kevin Ellis
Subject: Re: "Lake" WIP (129 KB)
Date: 11 Jul 2002 17:32:04
Message: <3d2df954@news.povray.org>
"Niytaan" <xxa### [at] aolcom> wrote in message
news:3d2cdcdc@news.povray.org...
> 1) I wanted to try using Julia Fractals. Very interesting little things
> these are.

They seem to work well, although they could do with some small scale detail,
as they are they look rather smooth.

> 2) I wanted to try to add media to a scene(have been too intimidated by
> previous failures until now).
>
> I tried the media, but it didn't work out well, so I'll give it another
try
> tomorrow. Actually, media is used here, but it's hardly noticeable.

I take it you mean the fog? Could do with maybe a bit more height and some
turbulence.

The water needs some work. Most of waters color comes from reflection yet
your sky is black and the water is an off white colour. Check this link to
the pages of Christoph Hormann for a good water tutorial:

http://www.tu-bs.de/~y0013390/

Kev


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From: Niytaan
Subject: Re: "Lake" WIP (129 KB)
Date: 11 Jul 2002 17:58:37
Message: <3d2dff8d@news.povray.org>
The water is actually a very dark blue, but there is a white fog lying right
over it.

The media I was talking about is that this entire scene is inside a hollow
sphere with scattering and absorption media that will create a nice sky once
I get the lighting right.

Thanks for the link.


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