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noticias 3d249ab4@news.povray.org...
> I also want to enter each round, but lately inspiration and free time
> seem to diverge... :( ...perhaps for "Loneliness"?
Take care, it's summer, the sun is shining, the sky is blue, the beach is
close, the nights are fiesta (if I were in Valencia... )
Well, maybe with a REALLY BIG effort...
Bye
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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Jaime Vives Piqueres wrote:
> Thanks to Txemi for the inspiration provided (perhaps not intentional..
:).
>
> --
> Jaime Vives Piqueres
Too beatiful. If I saw a scene like this in real life those propably
wouldn't be the words I'd say.
Forget virtual reality, experience Jaime's POV reality.
After tinkering with POV-Ray almost a third of my life I want to slap myself
for not being able to create even one texture of that quality.
I wouldn't have noticed that 2 apples really seem to intersect if I hadn't
read Warp's post.
-------
-Jide
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Really nice textures. Pew... To me, apples are a bit too bright and miss a
couple of bumps, especially compared to the scale as one would suppose they
have been stored in a dusty old grocery store. How did you do the texturing
of the scale ? Is that a layered texture ? (I am a newbie at POV and it
looks amazing)
Great picture !
Sylvain
3d244ff5@news.povray.org...
> Thanks to Txemi for the inspiration provided (perhaps not intentional..
:).
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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Here is the second WIP. I corrected the offending apple detected by Warp,
scaling it down a bit. Sylvain, the textures for the metals are all based
on my "bolts" texture (very little normals averaged, plus focal_blur), with
some rust/dirt layers on top. Now I need ideas for some interesting
environment...
Indeed, I just discovered that there is a picture from Francisco Rivero
with a very similar compostion (the rest of the gallery is worth a visit):
http://www.netwiz.net/~rivero/english/cuadros/galeria/1.html
Surely, I've seen that one on the past, because it poped up on my mind
too quickly... :)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Attachments:
Download 'balanza2.jpg' (61 KB)
Preview of image 'balanza2.jpg'
![balanza2.jpg](/povray.binaries.images/attachment/%3C3d25c5eb%40news.povray.org%3E/balanza2.jpg?preview=1)
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Jaime Vives Piqueres wrote:
> Indeed, I just discovered that there is a picture from Francisco Rivero
Oops! It's *Fernando* Rivero, not Francisco... sorry. A master in any
case, and still alive I think (but not in active, it seems).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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noticias 3d25c5eb@news.povray.org...
>Now I need ideas for some interesting environment...
If it is a "dusty old grocery store" as Sylvain said, there you got your
answer.
apples are going to be bought... maybe a box containing coins in order (for
the changes) or an old cash register, or some paper and a pencil (to keep
track of the sales)...
Anyway, this is getting better and better, go on Jaime.
P.S.: Thank you for the Rivero's link. Beautiful still images.
Bye
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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This is a fantastic image- the only thing that stood out to me right away
(and is easily corrected) is that your scale weights should be rotated at random
angles on the Y axis, because I saw immediately that they have the same
verdigris pattern on them. This would cover that very minor flaw.
Otherwise, I would be crying "photo!"
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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On Fri, 05 Jul 2002 18:20:23 +0200, Jaime Vives Piqueres
<jai### [at] ignorancia org> wrote:
>Now I need ideas for some interesting environment...
Jaime, everything is stunning but the wall in the back looks pasted or
at least computer-generated. Change that and you have a true photo.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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On Fri, 05 Jul 2002 18:23:54 +0200, Jaime Vives Piqueres wrote:
> Jaime Vives Piqueres wrote:
>> Indeed, I just discovered that there is a picture from Francisco Rivero
>
> Oops! It's *Fernando* Rivero, not Francisco... sorry. A master in any
> case, and still alive I think (but not in active, it seems).
>
I don't know how much his paintings sell for but it seems that he's sold
hundreds over the last 20 years or so, he's probably a millionair by now.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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On Fri, 05 Jul 2002 18:20:23 +0200, Jaime Vives Piqueres wrote:
>
>
> Here is the second WIP. I corrected the offending apple detected by Warp,
> scaling it down a bit. Sylvain, the textures for the metals are all based
> on my "bolts" texture (very little normals averaged, plus focal_blur), with
> some rust/dirt layers on top. Now I need ideas for some interesting
> environment...
I like everything aout this, including the wall in the back.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:22am up 8 days, 21:41, 1 user, load average: 1.01, 1.04, 1.03
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