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Jaime Vives Piqueres wrote:
> Indeed, I just discovered that there is a picture from Francisco Rivero
Oops! It's *Fernando* Rivero, not Francisco... sorry. A master in any
case, and still alive I think (but not in active, it seems).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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noticias 3d25c5eb@news.povray.org...
>Now I need ideas for some interesting environment...
If it is a "dusty old grocery store" as Sylvain said, there you got your
answer.
apples are going to be bought... maybe a box containing coins in order (for
the changes) or an old cash register, or some paper and a pencil (to keep
track of the sales)...
Anyway, this is getting better and better, go on Jaime.
P.S.: Thank you for the Rivero's link. Beautiful still images.
Bye
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix
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This is a fantastic image- the only thing that stood out to me right away
(and is easily corrected) is that your scale weights should be rotated at random
angles on the Y axis, because I saw immediately that they have the same
verdigris pattern on them. This would cover that very minor flaw.
Otherwise, I would be crying "photo!"
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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On Fri, 05 Jul 2002 18:20:23 +0200, Jaime Vives Piqueres
<jai### [at] ignoranciaorg> wrote:
>Now I need ideas for some interesting environment...
Jaime, everything is stunning but the wall in the back looks pasted or
at least computer-generated. Change that and you have a true photo.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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On Fri, 05 Jul 2002 18:23:54 +0200, Jaime Vives Piqueres wrote:
> Jaime Vives Piqueres wrote:
>> Indeed, I just discovered that there is a picture from Francisco Rivero
>
> Oops! It's *Fernando* Rivero, not Francisco... sorry. A master in any
> case, and still alive I think (but not in active, it seems).
>
I don't know how much his paintings sell for but it seems that he's sold
hundreds over the last 20 years or so, he's probably a millionair by now.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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On Fri, 05 Jul 2002 18:20:23 +0200, Jaime Vives Piqueres wrote:
>
>
> Here is the second WIP. I corrected the offending apple detected by Warp,
> scaling it down a bit. Sylvain, the textures for the metals are all based
> on my "bolts" texture (very little normals averaged, plus focal_blur), with
> some rust/dirt layers on top. Now I need ideas for some interesting
> environment...
I like everything aout this, including the wall in the back.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeroppsuklinuxnet
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:22am up 8 days, 21:41, 1 user, load average: 1.01, 1.04, 1.03
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