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I probably won't abandon POV-Ray completely. One thing that I have already
found POV-Ray to be great at is creating bump maps for things like hull
plating, for example. Since I've already busted my budget getting LW and
taking the art course, I'll probably continue to use POV-Ray for things like
that instead of going out and buying, say, Adobe Illustrator.
Scott GammansWashington, DC
"Hugo" <hua### [at] post3 tele dk> wrote in message
news:3d084a66$1@news.povray.org...
> Hmm, you shouldn't give up POV-Ray completely. ;o) Hint hint.. Seriously
I
> think it's a powerful language where you can do certain things very quick
> and easily (with a little practice, as with everything). But I also
realize
> the power of polygon modellers. So, why don't you mix the two? :o) I've
> tried and decided this is the way I'll go... However I don't use Lightwave
> but Wings3d, which is a freeware polygon modeller that people say is
great,
> and I agree. Anyway, be sure to take advantage of your course, and I would
> like to see your future work, posted here unless it's off-topic for
POV-Ray
> .. hrm.. :o}
>
> Regards,
> Hugo
>
>
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Thanks Flaming... it was a pure labor of love; I've been a Trekkie since I
was but a wee tot.
Scott Gammans
Washington, DC
"Flaming Monarch" <fla### [at] gates com> wrote in message
news:3D0### [at] gates com...
> Dude that looks better than the actual show
>
> kewl
>
> Scott Gammans wrote:
>
> > I honestly can't remember if I ever posted a link to my website of
POV-Ray
> > images and animations of the Starship Enterprise; my apologies if I
already
> > did so.
> >
> > Anywho...
> >
> > http://www.scottgammans.com/cgi_enterprise
> >
> > The project source for the Enterprise is in the
povray.binaries.scene-files
> > newsgroup; it is also available at the website URL shown above.
> >
> > Keep on Trekkin'.
> >
> > Scott Gammans
> > Washington, DC
> >
> >
> >
>
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