Glad you like it. I wanted the ship to appear as somewhat small, which is
why I have the oversized texture. The lines are pretty much beyond my
control (an odd side effect of a checker texture w/out anything TO checker.
All I can do is add a little noise. I'll do version 3.0 soon
As to the focal blur: maybe I should have put on my glasses when modelling.
:-)
Sam Van Oort wrote:
> Here's a quick spaceship image: ship is differenced objects from moray,> flares by the colefax flares pluign and galaxy from the other moray plugin.> > What do you think? I may post a version with reduced flares.> > >
I could be wrong about what those are, but I think the lasers or
whatever they are should extend past the camera.
The ending flares (the big white ones) are pointing away from the
camera, which means that you would not see whats in the image (you'd see
a glow around the engine tips and/or flame/glow extending away)
Think of it as a light behind an object, you may see the glow around the
object, but you'd not likely see the star-point streak effect unless the
light is bigger than the object. In this case the light isn't really
visible since it's right on or even in the engine and the angle means
the light is out of direct sight. All you'd see is the indirect
reflections of the light.
From: Marc Jacquier
Subject: Re: A quick img
Date: 23 Apr 2002 03:08:51
Message: <3cc50883@news.povray.org>
Hi I agree for focal blur, it is usually found in photographs including a
foreground because when lense is focused to infinite, blur occurate only for
1st meters ( for usual focal lengths <300mm)
I am not a maths freak but depth of field may be a tangent function of focal
distance.
Am I wrong?
Marc
3cc1f989$1@news.povray.org...
> I think the focal blur is a bit too strong.>>