POV-Ray : Newsgroups : povray.binaries.images : Testing realism again Server Time
16 Aug 2024 04:21:21 EDT (-0400)
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From: Hugo
Subject: Re: Testing realism again
Date: 10 Apr 2002 07:46:08
Message: <3cb42600$1@news.povray.org>
Patrick Dugan wrote
> I noticed that the light color seems different in the photo.  The photo's
> "white cylinder" seems almost an ecru color and the ground is a warmer
tone.
> The povray seems a little more "bluish"

Yes.. And, as you can see in my new version, I tried to adjust this but I
think the photo actually are too much off white, because the cameras
automatic white-balance is easy to fool.

Regards,
Hugo


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From: Hugo
Subject: Re: Testing realism again
Date: 10 Apr 2002 07:50:31
Message: <3cb42707$1@news.povray.org>
Sebastian wrote:
> I like the ground, it looks like a wall texture in a building,
> could you post it?

Ops, it was supposed to look like paper, so I improved this in my new
version. But here is the old texture - it's very simple so maybe you will
make it more complex for a wall.

#declare Ground_Texture=texture {
 pigment { bumps pigment_map { [ 0 rgb .9 ] [ 1 rgb 1.1 ] }
  turbulence .3 scale 1.5 }
 finish { ambient 0 brilliance 1.4 specular .3 roughness .08 }
 normal { granite .06 scale .39 }
}


> Nice, a bit fine tuning and I couldn't say which one is real

Do you think my new version still looks CG ?  :o)

Regards,
Hugo


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From: Shay
Subject: Re: Testing realism again
Date: 10 Apr 2002 09:37:25
Message: <3cb44015$1@news.povray.org>
The pictures are not an exact match, but I think that you have achieved
photo-realism with your render.

 -Shay

Hugo <hua### [at] post3teledk> wrote in message news:3cb42376@news.povray.org...


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From: Hugo
Subject: Re: Testing realism again
Date: 10 Apr 2002 10:19:57
Message: <3cb44a0d@news.povray.org>
> The pictures are not an exact match, but I think that you have achieved
> photo-realism with your render.

Thanks! That was my goal. Now I wonder if this setup can be reused, and I'm
thinking about what I have learned from this experiment.

There's something with the white tube-head: Reflections are stronger than
the photo, but if I reduce them, the sides of the tube-head becomes too dark
because they also light up due to reflections.. But I can't use a higher
ambient value because ambient = 0.. So it needs to catch more diffuse light
from radiosity.. But if I raise brightness of radiosity, the shadows will
brighten too, and that's not going to look like the photo.. So what's really
going on in reality here, I don't know..

Regards,
Hugo


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From: Shay
Subject: Re: Testing realism again
Date: 10 Apr 2002 10:41:11
Message: <3cb44f07$1@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3cb44a0d@news.povray.org...
>
> There's something with the white tube-head: Reflections are stronger than
> the photo, but if I reduce them, the sides of the tube-head becomes too
dark
> because they also light up due to reflections.. But I can't use a higher
> ambient value because ambient = 0.. So it needs to catch more diffuse
light
> from radiosity.. But if I raise brightness of radiosity, the shadows will
> brighten too, and that's not going to look like the photo.. So what's
really
> going on in reality here, I don't know..
>


Have you tried blurred reflection? I think that this is present in the
photo.

 -Shay


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From: Hugo
Subject: Re: Testing realism again
Date: 10 Apr 2002 10:57:12
Message: <3cb452c8$1@news.povray.org>
> Have you tried blurred reflection? I think that this is present in the
> photo.

I use blurred reflection on both objects, adjusted to fit the photo.
Regarding the reflection contrast, blurring has no influence. But I tried to
set reflection_exponent below 1 because I imagined this would reduce
contrast but it merely seems to darken the reflection.

Further suggestions will be appriciated.  :o)

Regards,
Hugo


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From: Shay
Subject: Re: Testing realism again
Date: 10 Apr 2002 11:28:44
Message: <3cb45a2c$1@news.povray.org>
Since the object is white, I wonder if using the metallic keyword in the
reflection block would help. Increasing the diffuse would lighten the
reflection, but perhaps cause worse problems.

 -Shay

Hugo <hua### [at] post3teledk> wrote in message
news:3cb452c8$1@news.povray.org...


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From: TinCanMan
Subject: Re: Testing realism again
Date: 10 Apr 2002 14:55:52
Message: <3cb48ab8$1@news.povray.org>
>    Very good! The red color seems "tood red", and a bit more reflectant.
Yes, if you want realistic colours do not use full rgb values.  A while back
when I was looking at information about light and colour, it mentions that
we do not actually experience colours represented by these rgb values.  Have
a read here http://www.fourmilab.ch/documents/specrend/

-tgq


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From: Jari Juslin
Subject: Re: Testing realism again
Date: 10 Apr 2002 18:53:06
Message: <3CB4C251.45B9782C@iki.fi>
Hugo wrote:
> I just didn't use subsurface scattering because this kind of plastic
> is "hard" and does not seem to produce any visible scattering...

You should have used :-). At least I see subsurface scattering on the
photo.

-- 
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From: Tony[B]
Subject: Re: Testing realism again
Date: 10 Apr 2002 19:32:48
Message: <3cb4cba0@news.povray.org>
Me too.


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