POV-Ray : Newsgroups : povray.binaries.images : Not a Rolex [WIP] Server Time
16 Aug 2024 06:12:57 EDT (-0400)
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From: Txemi Jendrix
Subject: Re: Not a Rolex [WIP]
Date: 8 Apr 2002 11:28:40
Message: <3cb1b728$1@news.povray.org>

news:3cb0dfcd$1@news.povray.org...
> > Would a visual tool that created 2D splines for use in lathes, sors,
> prisms
> > be helpful? I am in the progress of playing around with such a tool,
> written
> > in VB, but am not sure if there would be much interest besides my own
> sense
> > of accomplishment.
>
> That'd be awesome. I'm use to dealing with bezier curves in PS. If it
could
> speed up the process of making them!

Why don't you try spatch or hamapatch (
http://www.geocities.com/hamapatch )?. They export bicubic patches directly
to povray.
Also you can try transational sweep in Moray, that's the way I managed to
make the clock I have in my site (in the objects section).
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Shay
Subject: Re: Not a Rolex [WIP]
Date: 8 Apr 2002 12:43:42
Message: <3cb1c8be@news.povray.org>
For the hands. I would suggest plotting several splines to form an
interesting hand shape and then using sphere_sweep to draw the hand.
sphere_sweep is best suited to this purpose, but you can use cylinders or my
cheap_sweep when possible to speed up render time. Anyway, after you have a
nice curvy hand shape, flatten it and you've got your hand.

For the broken glass. I would use trace against a semi-circle to make
several mesh pieces that will fit together like a puzzle to form your
crystal. You can then manipulate the pieces however you wish.

 -Shay

Corey Woodworth <cdw### [at] mpinetnet> wrote in message
news:3cb0bd95@news.povray.org...


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