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Chris Colefax wrote:
>
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Some people here are guessing it's a super-complex pigment, but that
doesn't jive with what I'm seeing here; a pigment like that probably
couldn't be written in 3.1, and in 3.5 it would take a long time to
calculate; plus, it still wouldn't create the effect seen here to put
one pigment on a plane/sphere, unless you used some kind of pretrace
step to generate an imagemap, which I doubt.
I'm guessing you've written an insanely complex mesh macro.
Whatever it is, it's impressive.
-Xplo
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news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Incredible once again (as always).
C'mon Chris; let us know the secret. ;-)
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix
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"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Very nice Chris. Some are saying that the clouds have sharp edges, I
would agree. The thing is, I've seen those sharp edges on clouds just
like that on a hot Summers day here in the UK, <rarely now, but true>,
maybe not so many of them together though...
I think that you're using the sky_sphere as the 'main' guilty party
in this image? But something puts me off that because there seems to be
a lot of uniformity at the base of the clouds.
Perhaps two great ideas together?
I think you've cracked it with this, and if I'm not close, then this
is why I really like PoV.
~Steve~
>
>
>
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You wrote:
>
> I'm guessing you've written an insanely complex mesh macro.
>
> Whatever it is, it's impressive.
>
> -Xplo
I agree, but would that be a quick render?
regards,
Simen.
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Simen Kvaal wrote:
>
> You wrote:
> >
> > I'm guessing you've written an insanely complex mesh macro.
> >
> > Whatever it is, it's impressive.
> >
> > -Xplo
>
> I agree, but would that be a quick render?
Meshes seem to render much faster than other methods of making cloudlike shapes.
Parsing is another matter, but Chris didn't say that they *parsed*
quickly... ;)
-Xplo
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I'll second that.
"Dearmad" <dea### [at] applesnakenet> wrote in message
news:3CABDFE6.2EFA69D4@applesnake.net...
> good lord.
>
> share code/ technique / utility you made... or face death.
>
> -peter
> --
> Story board slave for:
> "Ballet pour ma fille."
> http://www.applesnake.net
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I would say "AWSUM ROLLEX", but somone else already did.
I would say "Post source or die", but someone already did.
I would say "Can you make other types of clouds?" but someone already did.
I would say "How is it done?" but somone already did.
So...
Wow!!!
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Lutz Kretzschmar <lut### [at] stmuccom> wrote:
> Ditto. Did you all see the animation on the "Current Projects" page of
> his website? Wow.....
Would you believe that animation (scene file dated Aug 1999) uses a single
sphere for the clouds, with just a few discs for the sun? I'm still amazed
at how complex an apparently simple POV-Ray texture or two can look.
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Amazing. :{) So when do you plan on relieving our curiosity? :{)
David
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3cb6dc2b@news.povray.org...
> Would you believe that animation (scene file dated Aug 1999) uses a single
> sphere for the clouds, with just a few discs for the sun? I'm still
amazed
> at how complex an apparently simple POV-Ray texture or two can look.
>
>
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Ack.. Nevermind.. Remind me to scroll down through all the new posts next
time before replying to messages. :{P
David
"David Heys" <sou### [at] gcinet> wrote in message
news:3cb72010@news.povray.org...
> Amazing. :{) So when do you plan on relieving our curiosity? :{)
>
> David
>
> "Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
> news:3cb6dc2b@news.povray.org...
> > Would you believe that animation (scene file dated Aug 1999) uses a
single
> > sphere for the clouds, with just a few discs for the sun? I'm still
> amazed
> > at how complex an apparently simple POV-Ray texture or two can look.
> >
> >
>
>
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