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Chris Colefax wrote in message <3cabba71@news.povray.org>...
>No media, no layered planes, 3.1/3.5 compatible, fully animateable,
>automatic sun-shading, parameters for lighting, softness, smoothness,
>height, flatness, turbulence - and very quick to render!
>
>
<jaw hits floor> Amazing. Is it possible to change the type of cloud?
eg towering thundercloud.
Are you going to tell us how? Sometime? Please?
Gail
*************************************************************************
* gai### [at] mwebcoza * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
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"I dont think clowns are funny, in fact I find them quite scary.
I dont know when this fear started, maybe it was when I
went to the circus and a clown killed my Dad."
:)
Saw this on the web somewhere and it made me smile.
Dave
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I, too, vote for a complex pigment function.
And I am amazed.
Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
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Hi Gail Shaw, you recently wrote in povray.binaries.images:
> <jaw hits floor> Amazing.
Ditto. Did you all see the animation on the "Current Projects" page of
his website? Wow.....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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On Thu, 4 Apr 2002 12:29:12 +1000, "Chris Colefax"
<chr### [at] tagpovrayorg> wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
can You make something similiar to
http://news.povray.org/397d8c1c%40news.povray.org ?
ABX
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> share code/ technique / utility you made... or face death.
That's what these groups are for: sharing (help, code, advice...).
Please give us code (I don't mind messy, hard to read, or beta code)
__________________
RAY
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Stop teasing me. :)
Grim
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
>
>
>
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Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
That's it. Enough. I'm learning math!
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Hello Chris
I contacted you quite a while ago about your cloud project and have been
waiting
patiently ever since. But how long are you going to keep us in suspense now
you
have given us a taster *g*
It looks very impressive and I cant wait to see more.
Keep up the excellent work.
Dave
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Chris Colefax wrote:
>
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Some people here are guessing it's a super-complex pigment, but that
doesn't jive with what I'm seeing here; a pigment like that probably
couldn't be written in 3.1, and in 3.5 it would take a long time to
calculate; plus, it still wouldn't create the effect seen here to put
one pigment on a plane/sphere, unless you used some kind of pretrace
step to generate an imagemap, which I doubt.
I'm guessing you've written an insanely complex mesh macro.
Whatever it is, it's impressive.
-Xplo
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