![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hello everyone! I got permission to use the company's computers today so I
thought I would post a couple images I made last summer while I have the
chance.
The first was inspired by some natural caves here in the area. Evidently a
creek cut straight through a mass of limestone, over time making an awesome
cave you can swim through. In this image, a number of height_fields were
placed to make the walls and areas_lights used to simulate reflected light.
The second is in response to a number of dreams I had about brick walls
smack dab in the middle of my path. Typical of life I guess..... Anyways, a
simple macro was made for the brick walls, isosurfaces for the arches and
glass spheres with faked caustics for the lamp shades.
Any comments and/or critisms are welcome!
~Sam Benge
Post a reply to this message
Attachments:
Download 'cavern.jpg' (50 KB)
Download 'walls.jpg' (150 KB)
Preview of image 'cavern.jpg'
![cavern.jpg](/povray.binaries.images/attachment/%3C3c929716%40news.povray.org%3E/cavern.jpg?preview=1)
Preview of image 'walls.jpg'
![walls.jpg](/povray.binaries.images/attachment/%3C3c929716%40news.povray.org%3E/walls.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Once again, very interesting work. I hope we can see the source soon. :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I like your work!
Grim
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I love you work. The colours are great and the scenes have nice ambience.
One piece of constructive criticism is in order, though. In the second pic
the lamp shades blend in with the walls too much IMHO. I think it'd be
better if they were more noticeable
--
-Jide
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
nice!
I like your pictures a lot, they have a bit a Gilles Tran-style (which is
imho a good thing :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Crying is for little girls, babies and men who just had their ears ripped
off."
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
AWESOME ROLEX!!! :)
Only part that doesn't look like a photograph is the water; the ripples
look flat.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Fri, 15 Mar 2002 16:52:03 -0800, Sam Benge(SamuelT) wrote:
> Hello everyone! I got permission to use the company's computers today so I
> thought I would post a couple images I made last summer while I have the
> chance.
Looking good.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Sam Benge(SamuelT)" <stb### [at] hotmail com> wrote in message
news:3c929716@news.povray.org...
Great pictures as usual especially the lighting.
In the second pic the bricks actualy look like soft cushions, should they
look like that? I suppose it would be easier to break through.
Kev
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Great images! I particularly like the first one. One thing, though- the
bricks look a little too round, like pills or something. Other than that, a
very interesting image.
"Sam Benge(SamuelT)" <stb### [at] hotmail com> wrote in message
news:3c929716@news.povray.org...
> Hello everyone! I got permission to use the company's computers today so I
> thought I would post a couple images I made last summer while I have the
> chance.
>
> The first was inspired by some natural caves here in the area. Evidently a
> creek cut straight through a mass of limestone, over time making an
awesome
> cave you can swim through. In this image, a number of height_fields were
> placed to make the walls and areas_lights used to simulate reflected
light.
>
> The second is in response to a number of dreams I had about brick walls
> smack dab in the middle of my path. Typical of life I guess..... Anyways,
a
> simple macro was made for the brick walls, isosurfaces for the arches and
> glass spheres with faked caustics for the lamp shades.
>
> Any comments and/or critisms are welcome!
>
> ~Sam Benge
>
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Sam Benge(SamuelT) wrote in message <3c929716@news.povray.org>...
>Hello everyone! I got permission to use the company's computers today so I
>thought I would post a couple images I made last summer while I have the
>chance.
Wow!! those are beautiful
>The first was inspired by some natural caves here in the area. Evidently a
>creek cut straight through a mass of limestone, over time making an awesome
>cave you can swim through. In this image, a number of height_fields were
>placed to make the walls and areas_lights used to simulate reflected light.
how did you generate the images for the height fields? They look like
they could be noise3d
>The second is in response to a number of dreams I had about brick walls
>smack dab in the middle of my path. Typical of life I guess..... Anyways, a
>simple macro was made for the brick walls, isosurfaces for the arches and
>glass spheres with faked caustics for the lamp shades.
Looks like some medieval cathedral. Those are impresive isosurfaces.
Are you willing to share the function used?
Gail
*************************************************************************
* gai### [at] mweb co za * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |