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Sam Benge(SamuelT) wrote in message <3c929716@news.povray.org>...
>Hello everyone! I got permission to use the company's computers today so I
>thought I would post a couple images I made last summer while I have the
>chance.
Wow!! those are beautiful
>The first was inspired by some natural caves here in the area. Evidently a
>creek cut straight through a mass of limestone, over time making an awesome
>cave you can swim through. In this image, a number of height_fields were
>placed to make the walls and areas_lights used to simulate reflected light.
how did you generate the images for the height fields? They look like
they could be noise3d
>The second is in response to a number of dreams I had about brick walls
>smack dab in the middle of my path. Typical of life I guess..... Anyways, a
>simple macro was made for the brick walls, isosurfaces for the arches and
>glass spheres with faked caustics for the lamp shades.
Looks like some medieval cathedral. Those are impresive isosurfaces.
Are you willing to share the function used?
Gail
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* gai### [at] mwebcoza * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
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* This is how the world ends. Swallowed in fire, but not in darkness *
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