POV-Ray : Newsgroups : povray.binaries.images : Nebula Server Time
16 Aug 2024 06:21:59 EDT (-0400)
  Nebula (Message 1 to 6 of 6)  
From: Coridon Henshaw
Subject: Nebula
Date: 16 Mar 2002 21:42:55
Message: <Xns91D3DCE45805Ecsbhccse@204.213.191.226>
A while back I mentioned that I was working on a new space object plugin.  
I've now got to the point where I have a sample nebula to show off.

There's no background stars because I haven't written a starfield generator 
yet.  The foreground isn't quite up to the level that I'd like, but this is 
a pretty good demonstration of what my nebula plugin is capable of.


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nebula1.jpg


 

From: Deaken
Subject: Re: Nebula
Date: 17 Mar 2002 04:46:00
Message: <3C946685.A3109ABC@sw-tech.com>
Coridon Henshaw wrote:
> 
> A while back I mentioned that I was working on a new space object plugin.
> I've now got to the point where I have a sample nebula to show off.
> 
> There's no background stars because I haven't written a starfield generator
> yet.  The foreground isn't quite up to the level that I'd like, but this is
> a pretty good demonstration of what my nebula plugin is capable of.

This is quite impressive.  Does the visibility of the various regions in the
nebula change if you add/remove/move novae?  If so, this is DAMNED
impressive.

Eagerly awaiting a final (or even beta) release,

Deaken


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From: Rick [Kitty5]
Subject: Re: Nebula
Date: 17 Mar 2002 07:56:43
Message: <pan.2002.03.17.13.00.32.30186.26185@kitty5.com>
> A while back I mentioned that I was working on a new space object
> plugin. I've now got to the point where I have a sample nebula to show
> off.
> 
> There's no background stars because I haven't written a starfield
> generator yet.  The foreground isn't quite up to the level that I'd
> like, but this is a pretty good demonstration of what my nebula plugin
> is capable of.

Very nice, whats the rendertime for this?

-- 
Rick

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From: Hugo
Subject: Re: Nebula
Date: 17 Mar 2002 13:11:43
Message: <3c94dc5f$1@news.povray.org>
Great stuff ! You know, such a still picture took lots and lots of hours to
make earlier ... it reminds me of the Amiga500 game "Project X".. It's not
more than 10 years ago.. Feels like yesterday to me.. But as others have
asked, what about the rendertime?  No media, I hope.

Regards,
Hugo


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From: Coridon Henshaw
Subject: Re: Nebula
Date: 17 Mar 2002 19:16:18
Message: <Xns91D4C4069C391CQ@204.213.191.226>
Deaken <dwy### [at] sw-techcom> wrote in news:3C946685.A3109ABC@sw-tech.com:

> This is quite impressive.  Does the visibility of the various regions
> in the nebula change if you add/remove/move novae?

No.  The star flares are generated by a separate macro and have no effect 
on the nebula cloud.

"Hugo" <hua### [at] post3teledk> wrote in news:3c94dc5f$1@news.povray.org:

> But as others have asked, what about the rendertime?  No media, I hope.

The nebula is just a four-layer texture mapped to a sphere.  The stars are 
a three-layer texture (one layer per star) mapped on another sphere.  The 
whole thing renders at 800x600 in about 40 seconds on my P3-866.

I've attached a new image which I made after adding some more features to 
the plugin.  This one took about 3 mins to render at 640x480 on my Celeron 
400.  Note that many of the color variations are independant of the main 
nebula pattern--this adds considerably to the quality in closeup shots.


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Attachments:
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Preview of image 'nebula.jpg'
nebula.jpg


 

From: Shay
Subject: Re: Nebula
Date: 19 Mar 2002 09:39:42
Message: <3c974dae@news.povray.org>
Nice look and excellent speed. If I ever get around to actually finishing a
scene, I may need something like this.

 -Shay

Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...


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