|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
AWESOME ROLEX!!! :)
Only part that doesn't look like a photograph is the water; the ripples
look flat.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Fri, 15 Mar 2002 16:52:03 -0800, Sam Benge(SamuelT) wrote:
> Hello everyone! I got permission to use the company's computers today so I
> thought I would post a couple images I made last summer while I have the
> chance.
Looking good.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Sam Benge(SamuelT)" <stb### [at] hotmailcom> wrote in message
news:3c929716@news.povray.org...
Great pictures as usual especially the lighting.
In the second pic the bricks actualy look like soft cushions, should they
look like that? I suppose it would be easier to break through.
Kev
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Great images! I particularly like the first one. One thing, though- the
bricks look a little too round, like pills or something. Other than that, a
very interesting image.
"Sam Benge(SamuelT)" <stb### [at] hotmailcom> wrote in message
news:3c929716@news.povray.org...
> Hello everyone! I got permission to use the company's computers today so I
> thought I would post a couple images I made last summer while I have the
> chance.
>
> The first was inspired by some natural caves here in the area. Evidently a
> creek cut straight through a mass of limestone, over time making an
awesome
> cave you can swim through. In this image, a number of height_fields were
> placed to make the walls and areas_lights used to simulate reflected
light.
>
> The second is in response to a number of dreams I had about brick walls
> smack dab in the middle of my path. Typical of life I guess..... Anyways,
a
> simple macro was made for the brick walls, isosurfaces for the arches and
> glass spheres with faked caustics for the lamp shades.
>
> Any comments and/or critisms are welcome!
>
> ~Sam Benge
>
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sam Benge(SamuelT) wrote in message <3c929716@news.povray.org>...
>Hello everyone! I got permission to use the company's computers today so I
>thought I would post a couple images I made last summer while I have the
>chance.
Wow!! those are beautiful
>The first was inspired by some natural caves here in the area. Evidently a
>creek cut straight through a mass of limestone, over time making an awesome
>cave you can swim through. In this image, a number of height_fields were
>placed to make the walls and areas_lights used to simulate reflected light.
how did you generate the images for the height fields? They look like
they could be noise3d
>The second is in response to a number of dreams I had about brick walls
>smack dab in the middle of my path. Typical of life I guess..... Anyways, a
>simple macro was made for the brick walls, isosurfaces for the arches and
>glass spheres with faked caustics for the lamp shades.
Looks like some medieval cathedral. Those are impresive isosurfaces.
Are you willing to share the function used?
Gail
*************************************************************************
* gai### [at] mwebcoza * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I like the first pic a lot. The pigment of the stones is very convincing.
Did you use your own macro for the heightfields, or Povray's?
-Shay
Sam Benge(SamuelT) <stb### [at] hotmailcom> wrote in message
news:3c929716@news.povray.org...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I love you work.
Thanks!
> One piece of constructive criticism is in order, though. In the second pic
> the lamp shades blend in with the walls too much IMHO. I think it'd be
> better if they were more noticeable
Yeah, every time I look at it I wish I could fix it... but without my
computer running all I can do is wish. I think the problem with the
lampshades is that the aura around them is too bright compared to the actual
intensity of the glass.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Only part that doesn't look like a photograph is the water; the ripples
> look flat.
Yeah, it's just a boring flat plane.
~Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Great images! I particularly like the first one.
Thank you.
>One thing, though- the
> bricks look a little too round, like pills or something <snip>
If I remember right, I used isourfaces for those. I didn't square the
function enough.
~Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Wow!! those are beautiful
Thank you Gail! I like your images too :)
> how did you generate the images for the height fields? They look like
> they could be noise3d
If I remember correctly, I made those HFs if HF Lab (in the POV-Ray links
section). I think I might have used the bloom function.
> Looks like some medieval cathedral. Those are impresive isosurfaces.
> Are you willing to share the function used?
I sure am, but I have to locate my POV-scenes backup disk to find it. I'll
try to find when I have a chance.
~Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |