POV-Ray : Newsgroups : povray.binaries.images : A couple renders (200k total) Server Time
16 Aug 2024 10:27:45 EDT (-0400)
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From: David Fontaine
Subject: Re: A couple renders (200k total)
Date: 16 Mar 2002 00:11:46
Message: <3C92D544.F1815157@faricy.net>
AWESOME ROLEX!!! :)

Only part that doesn't look like a photograph is the water; the ripples
look flat.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Steve
Subject: Re: A couple renders (200k total)
Date: 16 Mar 2002 02:15:36
Message: <slrna95j14.mm3.steve@zero-pps.localdomain>
On Fri, 15 Mar 2002 16:52:03 -0800, Sam Benge(SamuelT) wrote:
> Hello everyone! I got permission to use the company's computers today so I
> thought I would post a couple images I made last summer while I have the
> chance.

Looking good. 

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Kevin Ellis
Subject: Re: A couple renders (200k total)
Date: 16 Mar 2002 05:40:03
Message: <3c932103$1@news.povray.org>
"Sam Benge(SamuelT)" <stb### [at] hotmailcom> wrote in message
news:3c929716@news.povray.org...
Great pictures as usual especially the lighting.

In the second pic the bricks actualy look like soft cushions, should they
look like that? I suppose it would be easier to break through.

Kev


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From: Mahalis
Subject: Re: A couple renders (200k total)
Date: 16 Mar 2002 08:34:28
Message: <3c9349e4$1@news.povray.org>
Great images! I particularly like the first one. One thing, though- the
bricks look a little too round, like pills or something. Other than that, a
very interesting image.
"Sam Benge(SamuelT)" <stb### [at] hotmailcom> wrote in message
news:3c929716@news.povray.org...
> Hello everyone! I got permission to use the company's computers today so I
> thought I would post a couple images I made last summer while I have the
> chance.
>
> The first was inspired by some natural caves here in the area. Evidently a
> creek cut straight through a mass of limestone, over time making an
awesome
> cave you can swim through. In this image, a number of height_fields were
> placed to make the walls and areas_lights used to simulate reflected
light.
>
> The second is in response to a number of dreams I had about brick walls
> smack dab in the middle of my path. Typical of life I guess..... Anyways,
a
> simple macro was made for the brick walls, isosurfaces for the arches and
> glass spheres with faked caustics for the lamp shades.
>
> Any comments and/or critisms are welcome!
>
> ~Sam Benge
>
>
>
>


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From: Gail Shaw
Subject: Re: A couple renders (200k total)
Date: 18 Mar 2002 14:01:39
Message: <3c963993@news.povray.org>
Sam Benge(SamuelT) wrote in message <3c929716@news.povray.org>...
>Hello everyone! I got permission to use the company's computers today so I
>thought I would post a couple images I made last summer while I have the
>chance.

Wow!! those are beautiful

>The first was inspired by some natural caves here in the area. Evidently a
>creek cut straight through a mass of limestone, over time making an awesome
>cave you can swim through. In this image, a number of height_fields were
>placed to make the walls and areas_lights used to simulate reflected light.

how did you generate the images for the height fields?  They look like
they could be noise3d

>The second is in response to a number of dreams I had about brick walls
>smack dab in the middle of my path. Typical of life I guess..... Anyways, a
>simple macro was made for the brick walls, isosurfaces for the arches and
>glass spheres with faked caustics for the lamp shades.

Looks like some medieval cathedral. Those are impresive isosurfaces.
Are you willing to share the function used?

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Shay
Subject: Re: A couple renders (200k total)
Date: 18 Mar 2002 15:03:09
Message: <3c9647fd@news.povray.org>
I like the first pic a lot. The pigment of the stones is very convincing.
Did you use your own macro for the heightfields, or Povray's?

 -Shay

Sam Benge(SamuelT) <stb### [at] hotmailcom> wrote in message
news:3c929716@news.povray.org...


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From: Sam Benge(SamuelT)
Subject: Re: A couple renders (200k total)
Date: 18 Mar 2002 16:42:24
Message: <3c965f40$2@news.povray.org>
> I love you work.

Thanks!

> One piece of constructive criticism is in order, though. In the second pic
> the lamp shades blend in with the walls too much IMHO. I think it'd be
> better if they were more noticeable

 Yeah, every time I look at it I wish I could fix it... but without my
computer running all I can do is wish. I think the problem with the
lampshades is that the aura around them is too bright compared to the actual
intensity of the glass.


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From: Sam Benge(SamuelT)
Subject: Re: A couple renders (200k total)
Date: 18 Mar 2002 16:43:16
Message: <3c965f74$1@news.povray.org>
> Only part that doesn't look like a photograph is the water; the ripples
> look flat.

Yeah, it's just a boring flat plane.

~Sam


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From: Sam Benge(SamuelT)
Subject: Re: A couple renders (200k total)
Date: 18 Mar 2002 16:45:26
Message: <3c965ff6$1@news.povray.org>
> Great images! I particularly like the first one.

Thank you.

>One thing, though- the
> bricks look a little too round, like pills or something <snip>

If I remember right, I used isourfaces for those. I didn't square the
function enough.

~Sam


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From: Sam Benge(SamuelT)
Subject: Re: A couple renders (200k total)
Date: 18 Mar 2002 16:48:57
Message: <3c9660c9$1@news.povray.org>
> Wow!! those are beautiful

Thank you Gail! I like your images too :)

> how did you generate the images for the height fields?  They look like
> they could be noise3d

If I remember correctly, I made those  HFs if HF Lab (in the POV-Ray links
section). I think I might have used the bloom function.

> Looks like some medieval cathedral. Those are impresive isosurfaces.
> Are you willing to share the function used?

I sure am, but I have to locate my POV-scenes backup disk to find it. I'll
try to find when I have a chance.

~Sam


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