POV-Ray : Newsgroups : povray.binaries.images : Hatblocks Server Time
16 Aug 2024 10:26:11 EDT (-0400)
  Hatblocks (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Peter Popov
Subject: Re: Hatblocks
Date: 15 Mar 2002 02:04:59
Message: <sv639uso2mo7kjgmfadmtck7uke0m5ooed@4ax.com>
On Thu, 14 Mar 2002 12:43:18 -0000, "Reuben Pearse"
<reu### [at] presence-systemscom> wrote:

>Does Rhino3D run on the Mac and how much does it cost?

I have successfully run it under Wine, so if you have MacOS X you
might have some luck. Better try the demo before you cough up the
dough, as it's not little - $199 for the student discount, $799
otherwise. Might have changed since the last time I checked so you
might want to check on their site.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: Coridon Henshaw
Subject: Re: Hatblocks
Date: 16 Mar 2002 02:37:41
Message: <Xns91D31ABC335EDcsbhccse@204.213.191.226>
"Shay" <sah### [at] simcopartscom> wrote in news:3c90b27a$1@news.povray.org:

> 
> Coridon Henshaw <che### [at] sympaticoca> wrote in message
> news:Xns### [at] 204213191226...
>>
>> The large hatblock in
>> the background and the one in hatblock1.jpg, however, are probably too
>> difficult to be hand-modeled in Pov.

> These can be trivially done with a mesh.

How?

I use hand-placed triangle meshes all the time, but the complexity starts 
to get unmanagable after a hundred faces let alone the thousands that would 
be necessary to create smooth surfaces.


Post a reply to this message

From: Dearmad
Subject: Re: Hatblocks
Date: 17 Mar 2002 20:11:33
Message: <3C953F7A.154DFF72@applesnake.net>
whoa.... thought these were renders for a second and I about
DIED! :)  Sheesh!

I'd use sPatch or Hamapatch.

-peter
-- 
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net


Post a reply to this message

From: Shay
Subject: Re: Hatblocks
Date: 19 Mar 2002 09:30:00
Message: <3c974b68$1@news.povray.org>
Form a curve out of about 20 points and rotate the curve around like a
lathe. This will take care of most of the objects. Using a little math to
bend the object after that would take care of a few more. A lathe would work
on many of these as well, but would not allow for bending.

 -Shay


Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.