On Thu, 14 Mar 2002 12:43:18 -0000, "Reuben Pearse"
<reu### [at] presence-systemscom> wrote:
>Does Rhino3D run on the Mac and how much does it cost?
I have successfully run it under Wine, so if you have MacOS X you
might have some luck. Better try the demo before you cough up the
dough, as it's not little - $199 for the student discount, $799
otherwise. Might have changed since the last time I checked so you
might want to check on their site.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
"Shay" <sah### [at] simcopartscom> wrote in news:3c90b27a$1@news.povray.org:
> > Coridon Henshaw <che### [at] sympaticoca> wrote in message> news:Xns### [at] 204213191226...>>>> The large hatblock in>> the background and the one in hatblock1.jpg, however, are probably too>> difficult to be hand-modeled in Pov.> These can be trivially done with a mesh.
How?
I use hand-placed triangle meshes all the time, but the complexity starts
to get unmanagable after a hundred faces let alone the thousands that would
be necessary to create smooth surfaces.
whoa.... thought these were renders for a second and I about
DIED! :) Sheesh!
I'd use sPatch or Hamapatch.
-peter
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
Form a curve out of about 20 points and rotate the curve around like a
lathe. This will take care of most of the objects. Using a little math to
bend the object after that would take care of a few more. A lathe would work
on many of these as well, but would not allow for bending.
-Shay
Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...