POV-Ray : Newsgroups : povray.binaries.images : Radiosirty Needle [WIP] Server Time
16 Aug 2024 10:24:01 EDT (-0400)
  Radiosirty Needle [WIP] (Message 4 to 13 of 13)  
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From: Hugo
Subject: Re: Radiosirty Needle [WIP]
Date: 13 Mar 2002 03:16:27
Message: <3c8f0adb$1@news.povray.org>
> The main problem I have with the plastic
> is that it is much too clear and I don't know
> how to fix that. A real syringe is much hazier

You need subsurface scattering. In other words: Media inside the plastic.
With the right settings, this will look great but the rendertime will
explode.

You can find code for 3S (S-ub S-urface S-cattering) a few days back here.

Otherwise pretty good model and maybe just with a lower transmit value, the
plastic will improve.

Regards,
Hugo


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From: Shay
Subject: Re: Radiosirty Needle [WIP]
Date: 13 Mar 2002 09:35:44
Message: <3c8f63c0@news.povray.org>
Accurate looking model, but you definitely need media in the plastic as
others have said.

 -Shay


Corey Woodworth <cdw### [at] mpinetnet> wrote in message
news:3c8eee48@news.povray.org...


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From: Skip Talbot
Subject: Re: Radiosirty Needle [WIP]
Date: 13 Mar 2002 13:32:37
Message: <3c8f9b45@news.povray.org>
Looks like I'm going to be the auto-contrast junky for this one .... :P
--



Skip


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From: Corey Woodworth
Subject: Re: Radiosirty Needle [WIP]
Date: 15 Mar 2002 13:56:03
Message: <3c9243c3@news.povray.org>
> You need subsurface scattering. In other words: Media inside the plastic.
> With the right settings, this will look great but the rendertime will
> explode.
>
> You can find code for 3S (S-ub S-urface S-cattering) a few days back here.
>
> Otherwise pretty good model and maybe just with a lower transmit value,
the
> plastic will improve.

I'm so lost. I've tried and tried to get the media to do what I want but it
never does. :( When I change the settings, even to some extremes I hardly
ever see a visible change and I can never get a cloudy texture going. I
really need some help, oh and yes I do have hollow on :)

Should I post some code in povray.text.scene-files?

Thanks,
Corey


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From: Shay
Subject: Re: Radiosirty Needle [WIP]
Date: 15 Mar 2002 14:18:08
Message: <3c9248f0$1@news.povray.org>
Corey Woodworth <cdw### [at] mpinetnet> wrote in message
news:3c9243c3@news.povray.org...
>
>
> Should I post some code in povray.text.scene-files?
>

Yes.


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From: Corey Woodworth
Subject: Re: Radiosirty Needle [WIP]
Date: 15 Mar 2002 15:08:32
Message: <3c9254c0@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:3c9248f0$1@news.povray.org...
>
> Corey Woodworth <cdw### [at] mpinetnet> wrote in message
> news:3c9243c3@news.povray.org...
> >
> >
> > Should I post some code in povray.text.scene-files?
> >
>
> Yes.
>
 ok i did just that :)

Corey


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From: Corey Woodworth
Subject: Re: Radiosirty Needle [WIP]
Date: 15 Mar 2002 21:16:37
Message: <3c92ab05@news.povray.org>
YAY! I think I'm done! Global illumination is cool, but its not easy when
the majority of the object is transparent. At least not for a newbie like me
:) I took it out and put in an area light instead. Thanks for all the help
everyone!

Corey


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From: Sir Charles W  Shults III
Subject: Re: Radiosirty Needle [WIP]
Date: 15 Mar 2002 23:04:15
Message: <3c92c43f$1@news.povray.org>
That looks really good.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Shay
Subject: Re: Radiosirty Needle [WIP]
Date: 19 Mar 2002 09:23:57
Message: <3c9749fd@news.povray.org>
Looks very good. The map (or object finish) looks just right.

 -Shay

Corey Woodworth <cdw### [at] mpinetnet> wrote in message
news:3c92ab05@news.povray.org...


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From: Shay
Subject: Re: Radiosirty Needle [WIP]
Date: 19 Mar 2002 10:04:28
Message: <3c97537c@news.povray.org>
Shay <sah### [at] simcopartscom> wrote in message news:3c9749fd@news.povray.org...
> Looks very good. The map (or object finish) looks just right.
>
>  -Shay
>

object PIGMENT

 -Shay


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