> The main problem I have with the plastic
> is that it is much too clear and I don't know
> how to fix that. A real syringe is much hazier
You need subsurface scattering. In other words: Media inside the plastic.
With the right settings, this will look great but the rendertime will
explode.
You can find code for 3S (S-ub S-urface S-cattering) a few days back here.
Otherwise pretty good model and maybe just with a lower transmit value, the
plastic will improve.
Regards,
Hugo
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