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16 Aug 2024 10:23:01 EDT (-0400)
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From: JRG
Subject: Re: Oven
Date: 12 Mar 2002 16:44:20
Message: <3c8e76b4$1@news.povray.org>
"Txemi Jendrix" wrote:
> It's been a long time JRG, nice to see you again.

*Sniff*. Nice to see you too. Did I tell you that I loved your last IRTC entry?

> I had the same (or very close) kitchen when I was a child.
> Where did you find this photograph?.
>
> Talking seriously, it's the best kitchen I've seen in my life,
> superb modelling, texturing and lightning.

Thanks!

> Fantastic work. Keep it up (pleaseeeee)
> Bye

I'm having serious trouble managing my time... :-(

--
Jonathan.


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From: JRG
Subject: Re: Oven
Date: 12 Mar 2002 16:45:39
Message: <3c8e7703@news.povray.org>
"Shay" wrote:
> That is damn nice.

Thank you!

> Do you have a lighting tutorial anywhere online?

Nope, but here the lighting is so simple: there's no light.

--
Jonathan.


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From: JRG
Subject: Re: Oven
Date: 12 Mar 2002 16:50:13
Message: <3c8e7815@news.povray.org>
"Corey Woodworth" wrote:
> WOW! thats amazing! Both the textures and the modelling are top notch.

Thank you!

> Was this all done in the SDL or did you use an external modeller?

The former.

>Also how did  you light the scene? It looks like global illumination
>(at least I think thats the term I mean)

Exactly. An old-fashion white and blue sky_sphere and no lights.

--
Jonathan.


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From: JRG
Subject: Re: Oven
Date: 12 Mar 2002 16:55:42
Message: <3c8e795e@news.povray.org>
"Hugo" wrote:
> That is SO great!  :o)  I'm glad you're back. I expected a great object and
> was not disappointed.

Thank you very much!

>I just didn't fully understand your point in the
> "saving radiosity" sentence.

Check : http://news.povray.org/povray.binaries.images/19805/
specifically the second post by Kari Kivisalo.

--
Jonathan.


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From: andrel linnenbank
Subject: Re: Oven
Date: 12 Mar 2002 16:58:08
Message: <3C8E7967.EFD7DDB8@amc.uva.nl>
> > JRG, what are you using as a modeller?
> 
> None.
> 
> > I think it would have
> > taken a couple of weeks to generate all the objects, and some
> > more to get the textures even remotely as good as yours.
> > But then I mostly place all objects by hand (with a little help
> > from Matlab ofcourse).
> 
> I started it on Sunday. It took me one day and half to model and texture.
> 
I was afraid so, *sigh*


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From: JRG
Subject: Re: Oven
Date: 12 Mar 2002 17:00:54
Message: <3c8e7a96$1@news.povray.org>
"25ct" wrote:
>    THAT'S *MY* OVEN!!  ;)

Show me the proof!
I found it first, and couldn't find "property of Steve" anywhere...

>    You're getting good at this J. I like the greasy streaks too...  Nice one.

Thanks!

--
Jonathan.


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From: Daniel Matthews
Subject: Re: Oven
Date: 12 Mar 2002 18:21:22
Message: <7654406.13Oaag9G3T@3-e.net>
The full kitchen is going to be amazing.

JRG wrote:

> After a long time of inactivity back to my kitchen project with this
> simple oven. Not much to say: pretty simple csg.
> 
> One funny note: in all my test renders the second half of the image was
> much slower than the first one, due to the glass door (glass in
> texture_maps seems pretty slow). But in the final render the first half
> took 11h 30m. Then I stopped the render. I resumed it this morning and the
> second half took 1h 20m...
> 
> Jonathan, repeat after me: "always reboot POV-Ray after saving radiosity
> data...".
> 
> 
> --
> Jonathan.
> 
> Home: http://digilander.iol.it/jrgpov


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From: Zeger Knaepen
Subject: Re: Oven
Date: 12 Mar 2002 18:23:10
Message: <3c8e8dde$1@news.povray.org>
> > > JRG, what are you using as a modeller?
> > None.
> > > I think it would have
> > > taken a couple of weeks to generate all the objects, and some
> > > more to get the textures even remotely as good as yours.
> > > But then I mostly place all objects by hand (with a little help
> > > from Matlab ofcourse).
> > I started it on Sunday. It took me one day and half to model and texture.
> I was afraid so, *sigh*
modelling isn't really difficult once you have a good idea of what you're trying
to make, and how you're going to make it.  Finding out how you're going to make
things isn't really difficult when you try to see an object as a collection of
smaller, simpler objects.
It's the texturing that really amazes me.  And the lighting.  Although maybe not
artistically very beautiful (no offence, I don't say it isn't beautiful, I say
you might get more beautiful and artistic results with less realistic lighting),
the lighting in this image is extremely realistic.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Kzerphii Toomk
Subject: Re: Oven
Date: 13 Mar 2002 01:15:30
Message: <3c8eee82@news.povray.org>
Very nice picture.
Really perfect.

Difficult to post something else, just after... ;-)

KT (France)


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From: Hugo
Subject: Re: Oven
Date: 13 Mar 2002 03:36:52
Message: <3c8f0fa4@news.povray.org>
> the lighting in this image is extremely realistic.

It looks that way but it isn't. Pure radiosity is still a less-typical type
of lighting but once we get used to it, we will see how it misses some
things, just as pure light_source's does.

Regards,
Hugo


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