POV-Ray : Newsgroups : povray.binaries.images : the power of crackle Server Time
16 Aug 2024 12:27:05 EDT (-0400)
  the power of crackle (Message 21 to 28 of 28)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: DJ Wiza
Subject: Re: the power of crackle
Date: 13 Mar 2002 02:44:55
Message: <3c8f0377@news.povray.org>
I took the perspective view of the cityscape, moved the camera upwards a
bit, increased the radiosity detail from Fast to Normal, and then rendered
in 1024x768 AA 0.3 +AM2 +R3.  I'm now using this image as my desktop.

If you could figure out how to create a building texture and road texture,
it would just be killer.  I'm not good enough with POV to figure out how to
do it.

-DJ


Post a reply to this message


Attachments:
Download 'crackscape.png' (259 KB)

Preview of image 'crackscape.png'
crackscape.png


 

From: DJ Wiza
Subject: Re: the power of crackle
Date: 13 Mar 2002 02:57:12
Message: <3c8f0658@news.povray.org>
Oh yeah.  It took about 12 hours to render on my 1 Ghz Pentium III, in case
anyone was curious.

-DJ

--
Remove the TRIMBRAKES to reply.
"DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
news:3c8f0377@news.povray.org...
> I took the perspective view of the cityscape, moved the camera upwards a
> bit, increased the radiosity detail from Fast to Normal, and then rendered
> in 1024x768 AA 0.3 +AM2 +R3.  I'm now using this image as my desktop.
>
> If you could figure out how to create a building texture and road texture,
> it would just be killer.  I'm not good enough with POV to figure out how
to
> do it.
>
> -DJ
>
>
>


Post a reply to this message

From: Christoph Hormann
Subject: Re: the power of crackle
Date: 13 Mar 2002 04:03:04
Message: <3C8F15C7.237C5951@gmx.de>
DJ Wiza wrote:
> 
> I took the perspective view of the cityscape, moved the camera upwards a
> bit, increased the radiosity detail from Fast to Normal, and then rendered
> in 1024x768 AA 0.3 +AM2 +R3.  I'm now using this image as my desktop.
> 

That's interesting, i can hardly see any artefacts.  What settings did you
use for max_gradient and accuracy?

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: DJ Wiza
Subject: Re: the power of crackle
Date: 13 Mar 2002 04:22:56
Message: <3c8f1a70@news.povray.org>
max_gradient is 8 and accuracy is 0.0001.

-DJ

--
Remove the TRIMBRAKES to reply.

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C8F15C7.237C5951@gmx.de...
>
> That's interesting, i can hardly see any artefacts.  What settings did you
> use for max_gradient and accuracy?
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Tek
Subject: Re: the power of crackle
Date: 14 Mar 2002 15:37:53
Message: <3c910a21@news.povray.org>
Cool pic! I just put the smaller one on my BG at work, but I'll replace it with
this render :)

BTW, I find it renders much quicker from the low camera angle, because it has
lots of sky and the anti-aliasing can do far fewer samples.

I really like the higher camera position, some of the distant buildings are
really nice. In fact, you've motivated me to try texturing it! I'll post the
results if I get anything good.

--
Tek
http://www.evilsuperbrain.com


DJ Wiza <Kil### [at] TRIMBRAKESyahoocom> wrote in message
news:3c8f0658@news.povray.org...
> Oh yeah.  It took about 12 hours to render on my 1 Ghz Pentium III, in case
> anyone was curious.
>
> -DJ
>
> --
> Remove the TRIMBRAKES to reply.
> "DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
> news:3c8f0377@news.povray.org...
> > I took the perspective view of the cityscape, moved the camera upwards a
> > bit, increased the radiosity detail from Fast to Normal, and then rendered
> > in 1024x768 AA 0.3 +AM2 +R3.  I'm now using this image as my desktop.
> >
> > If you could figure out how to create a building texture and road texture,
> > it would just be killer.  I'm not good enough with POV to figure out how
> to
> > do it.
> >
> > -DJ
> >
> >
> >
>
>


Post a reply to this message

From: Anton Sherwood
Subject: Re: the power of crackle
Date: 7 Apr 2002 03:33:15
Message: <3CAFF616.9A872AB7@pobox.com>
Christopher James Huff wrote:
> It is called basalt in English as well. However, it usually
> takes the form of hexagonal pillars, these are too irregular.

crackle metric 2 (the default) would fit it better.

-- 
Anton Sherwood, http://www.ogre.nu/


Post a reply to this message

From: Anton Sherwood
Subject: Re: the power of crackle
Date: 7 Apr 2002 16:14:52
Message: <3CB0A898.3311CB02@pobox.com>
Tek wrote:
> Both use crackle with metric 1 to get that nice angular effect.

Ah, so the bug in metric 1 has been corrected.  (Which version of pov?)


-- 
Anton Sherwood, http://www.ogre.nu/


Post a reply to this message

From: Tek
Subject: Re: the power of crackle
Date: 7 Apr 2002 18:01:37
Message: <3cb0c1c1@news.povray.org>
Anton Sherwood <bro### [at] poboxcom> wrote in message
news:3CB0A898.3311CB02@pobox.com...
> Ah, so the bug in metric 1 has been corrected.  (Which version of pov?)

It was rendered with 3.5 beta 13 I think.

--
Tek
http://www.evilsuperbrain.com


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.