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On Sun, 10 Mar 2002 19:29:40 -0000, "Tek" <tek### [at] evilsuperbraincom> wrote:
> BTW, this one took nearly 24 hours to render!! I'm gonna
> have to find a way to speed it up.
Oh, man! 24 hours ?! Speed it up ?!
My failed "shortest code contest" entry at this moment has status line:
"165:16:47 Rendering line 159 of 600 supersampled 467 times."
(and there are only 2 flat isosurfaces) so you should be happy.
ABX
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Very cool for just a few lines of code. You really should find a way to make
this into a mesh.
-Shay
Tek <tek### [at] evilsuperbraincom> wrote in message
news:3c8bb4ff@news.povray.org...
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I took the perspective view of the cityscape, moved the camera upwards a
bit, increased the radiosity detail from Fast to Normal, and then rendered
in 1024x768 AA 0.3 +AM2 +R3. I'm now using this image as my desktop.
If you could figure out how to create a building texture and road texture,
it would just be killer. I'm not good enough with POV to figure out how to
do it.
-DJ
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Attachments:
Download 'crackscape.png' (259 KB)
Preview of image 'crackscape.png'
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Oh yeah. It took about 12 hours to render on my 1 Ghz Pentium III, in case
anyone was curious.
-DJ
--
Remove the TRIMBRAKES to reply.
"DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
news:3c8f0377@news.povray.org...
> I took the perspective view of the cityscape, moved the camera upwards a
> bit, increased the radiosity detail from Fast to Normal, and then rendered
> in 1024x768 AA 0.3 +AM2 +R3. I'm now using this image as my desktop.
>
> If you could figure out how to create a building texture and road texture,
> it would just be killer. I'm not good enough with POV to figure out how
to
> do it.
>
> -DJ
>
>
>
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DJ Wiza wrote:
>
> I took the perspective view of the cityscape, moved the camera upwards a
> bit, increased the radiosity detail from Fast to Normal, and then rendered
> in 1024x768 AA 0.3 +AM2 +R3. I'm now using this image as my desktop.
>
That's interesting, i can hardly see any artefacts. What settings did you
use for max_gradient and accuracy?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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max_gradient is 8 and accuracy is 0.0001.
-DJ
--
Remove the TRIMBRAKES to reply.
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C8F15C7.237C5951@gmx.de...
>
> That's interesting, i can hardly see any artefacts. What settings did you
> use for max_gradient and accuracy?
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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Cool pic! I just put the smaller one on my BG at work, but I'll replace it with
this render :)
BTW, I find it renders much quicker from the low camera angle, because it has
lots of sky and the anti-aliasing can do far fewer samples.
I really like the higher camera position, some of the distant buildings are
really nice. In fact, you've motivated me to try texturing it! I'll post the
results if I get anything good.
--
Tek
http://www.evilsuperbrain.com
DJ Wiza <Kil### [at] TRIMBRAKESyahoocom> wrote in message
news:3c8f0658@news.povray.org...
> Oh yeah. It took about 12 hours to render on my 1 Ghz Pentium III, in case
> anyone was curious.
>
> -DJ
>
> --
> Remove the TRIMBRAKES to reply.
> "DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
> news:3c8f0377@news.povray.org...
> > I took the perspective view of the cityscape, moved the camera upwards a
> > bit, increased the radiosity detail from Fast to Normal, and then rendered
> > in 1024x768 AA 0.3 +AM2 +R3. I'm now using this image as my desktop.
> >
> > If you could figure out how to create a building texture and road texture,
> > it would just be killer. I'm not good enough with POV to figure out how
> to
> > do it.
> >
> > -DJ
> >
> >
> >
>
>
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Christopher James Huff wrote:
> It is called basalt in English as well. However, it usually
> takes the form of hexagonal pillars, these are too irregular.
crackle metric 2 (the default) would fit it better.
--
Anton Sherwood, http://www.ogre.nu/
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Tek wrote:
> Both use crackle with metric 1 to get that nice angular effect.
Ah, so the bug in metric 1 has been corrected. (Which version of pov?)
--
Anton Sherwood, http://www.ogre.nu/
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Anton Sherwood <bro### [at] poboxcom> wrote in message
news:3CB0A898.3311CB02@pobox.com...
> Ah, so the bug in metric 1 has been corrected. (Which version of pov?)
It was rendered with 3.5 beta 13 I think.
--
Tek
http://www.evilsuperbrain.com
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