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Absolutely beautiful. My hat is off to you.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Beautiful model!
I think you may be obsessing over the spinner/backplate fit, any
irregularity seems well within the margin of the airplane construction
itself. I particularily like some of the work around the fron of the
cockpit.
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In article <3c8a7491@news.povray.org>, "Hugo" <hua### [at] post3teledk>
wrote:
> I think he models it with POVray by hand-coding.. Don't know why I have this
> feeling, but it's good work.
It is very obviously a mesh, even some parts that would be very easy to
make with POV primitives. It would be very difficult to hand code that
kind of mesh, even if you had some very fancy macros to help. I'm
guessing he used a patch modeller.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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TrueSpace, exported as dxf, and then converted to triangle data with wcvt2pov. I
probably should have used sPatch, or another bezier
utility. This rendering contains 42,000 triangles (or so). It should be smoother than
it is, so it's a matter of finding a solution.
This is a 5sec parse.
I recreated the canopy section with twice the number of polygons as neighboring areas.
There are still anomalies visible. Ah, well,
I'll up the max_trace and carry on.
Here is a sample of the spinner after smoothing, and without the boolean construct.
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Attachments:
Download 'PRV.jpg' (9 KB)
Preview of image 'PRV.jpg'
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I appreciate the accolades everyone.
Grim
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Impressive!
But..... where's the pony?
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom
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P51 Mustang = pony
Grim
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> It is very obviously a mesh,
Yes, there's no doubt it's a mesh, but I would have done it within POV. It's
easier for me anyway than any graphical modeller - I just can't use those.
Regards
Hugo
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Nice model. I'm looking forward to seeing the smoothed version. I'm afraid I
can't help you with your bug, however, as I have only made meshes in PoV.
-Shay
GrimDude <vos### [at] gulfnet> wrote in message news:3c8a5948@news.povray.org...
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As it turns out, the surface normal that I was using for the aluminum texture was
scaled excessively. I'll post an updated image
when I have it finished.
Grim
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