POV-Ray : Newsgroups : povray.binaries.images : New Pony and unexpected traits Server Time
16 Aug 2024 10:29:57 EDT (-0400)
  New Pony and unexpected traits (Message 4 to 13 of 13)  
<<< Previous 3 Messages Goto Initial 10 Messages
From: Sir Charles W  Shults III
Subject: Re: New Pony and unexpected traits
Date: 9 Mar 2002 16:27:33
Message: <3c8a7e45$1@news.povray.org>
Absolutely beautiful.  My hat is off to you.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


Post a reply to this message

From: Jim Charter
Subject: Re: New Pony and unexpected traits
Date: 9 Mar 2002 16:31:46
Message: <3C8A7F40.2080807@aol.com>
Beautiful model!
I think you may be obsessing over the spinner/backplate fit, any 
irregularity seems well within the margin of the airplane construction 
itself.  I particularily like some of the work around the fron of the 
cockpit.


Post a reply to this message

From: Christopher James Huff
Subject: Re: New Pony and unexpected traits
Date: 9 Mar 2002 16:51:22
Message: <chrishuff-619B9E.16512609032002@netplex.aussie.org>
In article <3c8a7491@news.povray.org>, "Hugo" <hua### [at] post3teledk> 
wrote:

> I think he models it with POVray by hand-coding.. Don't know why I have this
> feeling, but it's good work.

It is very obviously a mesh, even some parts that would be very easy to 
make with POV primitives. It would be very difficult to hand code that 
kind of mesh, even if you had some very fancy macros to help. I'm 
guessing he used a patch modeller.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


Post a reply to this message

From: GrimDude
Subject: Re: New Pony and unexpected traits
Date: 9 Mar 2002 21:44:39
Message: <3c8ac897@news.povray.org>
TrueSpace, exported as dxf, and then converted to triangle data with wcvt2pov. I
probably should have used sPatch, or another bezier
utility. This rendering contains 42,000 triangles (or so). It should be smoother than
it is, so it's a matter of finding a solution.
This is a 5sec parse.

I recreated the canopy section with twice the number of polygons as neighboring areas.
There are still anomalies visible. Ah, well,
I'll up the max_trace and carry on.

Here is a sample of the spinner after smoothing, and without the boolean construct.


Post a reply to this message


Attachments:
Download 'PRV.jpg' (9 KB)

Preview of image 'PRV.jpg'
PRV.jpg


 

From: GrimDude
Subject: Re: New Pony and unexpected traits
Date: 9 Mar 2002 21:54:46
Message: <3c8acaf6$1@news.povray.org>
I appreciate the accolades everyone.

Grim


Post a reply to this message

From: Apache
Subject: Re: New Pony and unexpected traits
Date: 9 Mar 2002 23:27:11
Message: <3c8ae09f$1@news.povray.org>
Impressive!

But..... where's the pony?

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


Post a reply to this message

From: GrimDude
Subject: Re: New Pony and unexpected traits
Date: 10 Mar 2002 10:09:57
Message: <3c8b7745@news.povray.org>
P51 Mustang = pony

Grim


Post a reply to this message

From: Hugo
Subject: Re: New Pony and unexpected traits
Date: 10 Mar 2002 15:38:08
Message: <3c8bc430$1@news.povray.org>
> It is very obviously a mesh,

Yes, there's no doubt it's a mesh, but I would have done it within POV. It's
easier for me anyway than any graphical modeller - I just can't use those.

Regards
Hugo


Post a reply to this message

From: Shay
Subject: Re: New Pony and unexpected traits
Date: 12 Mar 2002 10:28:17
Message: <3c8e1e91@news.povray.org>
Nice model. I'm looking forward to seeing the smoothed version. I'm afraid I
can't help you with your bug, however, as I have only made meshes in PoV.

 -Shay

GrimDude <vos### [at] gulfnet> wrote in message news:3c8a5948@news.povray.org...


Post a reply to this message

From: GrimDude
Subject: Re: New Pony and unexpected traits
Date: 13 Mar 2002 20:53:25
Message: <3c900295@news.povray.org>
As it turns out, the surface normal that I was using for the aluminum texture was
scaled excessively. I'll post an updated image
when I have it finished.

Grim


Post a reply to this message

<<< Previous 3 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.