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TrueSpace, exported as dxf, and then converted to triangle data with wcvt2pov. I
probably should have used sPatch, or another bezier
utility. This rendering contains 42,000 triangles (or so). It should be smoother than
it is, so it's a matter of finding a solution.
This is a 5sec parse.
I recreated the canopy section with twice the number of polygons as neighboring areas.
There are still anomalies visible. Ah, well,
I'll up the max_trace and carry on.
Here is a sample of the spinner after smoothing, and without the boolean construct.
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