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Just trying to get a remotly realistic wood and water texture. I plan on
adding some ripples to the bottom of the post where it touches the water.
comments? suggestions?
--
Kevin
http://www.geocities.com/qsquared_1999/
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Kevin Loney wrote:
> comments? suggestions?
The wood would be greyer for being that weathered.
--
Tim Cook
http://empyrean.scifi-fantasy.com
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the water looks like as if it is a little bit frozen. the shape of the wood
lokks very plastic but the fibres could get more irregular.
Kevin Loney wrote:
> Just trying to get a remotly realistic wood and water texture. I plan on
> adding some ripples to the bottom of the post where it touches the water.
>
> comments? suggestions?
>
--
mails arrive without the i's in domainname.
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Have you tried Christoph Hormann's realistic sine-water?
You can find it on his homepage directly at:
http://www.schunter.etc.tu-bs.de/~chris/pov/water/index.html
Regards,
Hugo
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> Have you tried Christoph Hormann's realistic sine-water?
> You can find it on his homepage directly at:
OH I'm sorry! This is not the sine-water! This is another of Chris's
attempts at realistic water... For his excellent and more recent sine-water
that animates well and looks better .... well, please browse these
newsgroups....
Regards,
Hugo
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Hugo wrote:
>
> > Have you tried Christoph Hormann's realistic sine-water?
> > You can find it on his homepage directly at:
>
> OH I'm sorry! This is not the sine-water! This is another of Chris's
> attempts at realistic water... For his excellent and more recent sine-water
> that animates well and looks better .... well, please browse these
> newsgroups....
>
Or see:
http://www-public.tu-bs.de:8080/~y0013390/pov/water/water_inc.html
But it isn't very good for a cylindrical water pot like this.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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Kevin Loney wrote:
>
> Just trying to get a remotly realistic wood and water texture. I plan on
> adding some ripples to the bottom of the post where it touches the water.
>
> comments? suggestions?
>
Some closer look at the wood would be interesting.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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In article <3c6b3927@news.povray.org>, "Kevin Loney" <klo### [at] pt2m com>
wrote:
> Just trying to get a remotly realistic wood and water texture. I plan on
> adding some ripples to the bottom of the post where it touches the water.
>
> comments? suggestions?
For the water: use a completely transparent texture (rgbf 1), and let
absorbing media (or fade_color) and reflections do the coloration...this
is the technique I use for nearly any transparent colored material.
Probably most important: use fresnel variable reflection. Don't forget
the ior, of course, you will find some useful iors in consts.inc. There
are many possible ways to do the actual ripples, a simple isosurface
will be most realistic but relatively slow, or you could use a cylinder
with a normal, or a height field clipped with a cylinder.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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