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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 16 Feb 2002 10:47:36
Message: <3c6e7f18@news.povray.org>
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Yadgar schrieb in Nachricht <3C6DB0AA.851B50C9@ndh.net>...
The ship seems to be a 15th century caravel... so the swimming man
should also look more Renaissance-like, i. e. long-haired and bearded... and
perhaps wearing contemporary costume!
Hello!
Actually he is long-haired, with a pony tail or whatever it might be called.
Can't see that of course so it doesn't help. No beard. I know you like them,
and I'm wearing one, too, but for some reason seaman have no beards in my
imagination. The more I'm thinking about it the stranger it gets, taking all
those Redbeards and such. In addition, I think, hair is one of the most
difficult things to do in Pov.
I really wouldn't like to model some wet medieval costume for the man. They
tell you that taking of your clothes when you fall in the sea is a bad idea,
'cause it's the only protection against the cold. He will have to make his
way, without them, anyway.
Thanks for the suggestions,
Marc-Hendrik
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From: Yadgar
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 18 Feb 2002 16:00:45
Message: <3C7038FD.63A926F@ndh.net>
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High!
Marc-Hendrik Bremer schrieb:
> Yadgar schrieb in Nachricht <3C6DB0AA.851B50C9@ndh.net>...
> The ship seems to be a 15th century caravel... so the swimming man
> should also look more Renaissance-like, i. e. long-haired and bearded... and
> perhaps wearing contemporary costume!
> Hello!
>
> Actually he is long-haired, with a pony tail or whatever it might be called.
> Can't see that of course so it doesn't help. No beard. I know you like them,
Ah, you've checked out my homepage! ;-) Sorry, that there are no PoV-Ray
renderings up to now... currently, I'm working on the Space section, I'm
sure I will feature there some raytraced Solar System or even extrasolar planet
space art scenes...
> and I'm wearing one, too,
Also long hair? I haven't visited your homepage up to now, but kept track of
your
previous PoV works - so I think of you as a typical Middle Ages re-inactment/
fantasy roleplaying geek, and this would fit the image quite well...
> but for some reason seaman have no beards in my
> imagination. The more I'm thinking about it the stranger it gets, taking all
> those Redbeards and such. In addition, I think, hair is one of the most
> difficult things to do in Pov.
Yes, that's probably true. I myself didn't dig into the modelling of scalp or
facial
hair until now, but it would be a tremendous task when it comes to populating
my
Khyberspace scenes with authentically looking Afghans...
See you there - http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/index-e.htm
Yadgar
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From: Marc-Hendrik Bremer
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 18 Feb 2002 18:57:59
Message: <3c719507$1@news.povray.org>
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Yadgar schrieb in Nachricht <3C7### [at] ndh net>...
>> and I'm wearing one, too,
>
>Also long hair?
No more. About one centimeter nowadays. My beard is not that long either.
You probably wouldn't like it that much. :-)
> I haven't visited your homepage up to now,
That would have been very difficult 'cause I have none yet. I just uploaded
some of my pics to some webspace my provider ... hm ... provides for me.
>but kept track of your
>previous PoV works - so I think of you as a typical Middle Ages
re-inactment/
>fantasy roleplaying geek, and this would fit the image quite well...
Actually, I'm not sure if I want to fit that image. For some reasons
roleplaying games tend to attract those soziopathic guys, which don't get
enough of a real life. At least I think I'm not of that kind. :-) Fantasy
Roleplaying can get quite a lot in the way of your real life. Those who keep
warning, that those games might be dangerous, usually don't know what
they're talking about, but they are right in a way. You can get very
distracted. Maybe that's the case with every hobby or art you are able to
express yourself in. It's important to keep in touch with RL- which is
sometimes easier and sometimes harder if you take a step aside to play, pov,
paint or whatever your way is to express yourself .
Thanks for the trigger for these thoughts, Yadgar.
Marc-Hendrik
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