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"Brody" <bro### [at] gmx li> wrote in message news:3c635284@news.povray.org...
> I am relative new to POV (just downloaded it 3 weeks ago) This is the
> very first scene I created hoping to get a feel for the basics of
> raytracing.
>
> The brain model was taken from
> http://astronomy.swin.edu.au/pbourke/modelling/cortex/index.html (hat
> to convert it to pov-format), everything else is my work.
Hmm I see it's in gz format. Is that a linux format or what is it?
Do you think you could maybe e-mail me the brain in povray format?
jpr### [at] citywalk co za Att: Gerhard )
I would be very gratefull if you did :)
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
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On Fri, 8 Feb 2002 05:15:41 +0100, Brody wrote:
> I am relative new to POV (just downloaded it 3 weeks ago) This is the
> very first scene I created hoping to get a feel for the basics of
> raytracing.
This is a great idea for a first image. The brain could probably use a
more shiny texture, and the work bench should be a bit scuffed, burned
and generally battered a bit but it's comming along nicely.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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> Hmm I see it's in gz format. Is that a linux format or what is it?
*.gz is typical GNU ZIP. Either WinZip is able to read it, or you'll find
GZip easily in the net.regards
SY
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> > Hmm I see it's in gz format. Is that a linux format or what
is it?
>
> *.gz is typical GNU ZIP. Either WinZip is able to read it, or
you'll find
> GZip easily in the net.regards
> SY
But this time it is not necessary. I was confused at first,
because I couldn't open the file with any decompression utility,
until I loaded it into a text editor. And voila, it is already an
ascii text file ... strange thing
After that, it takes a few moments to guess what the numbers mean
(never worked with triangle meshes before) and 10 minutes to
write a conversion tool...
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1st. Wow.
2nd. For long planks of wood (like shelves), typically the grain runs along the
length of the board.
3rd. Wow.
--
Tom Bates
"Brody" <bro### [at] gmx li> wrote in message news:3c635284@news.povray.org...
> I am relative new to POV (just downloaded it 3 weeks ago) This is the
> very first scene I created hoping to get a feel for the basics of
> raytracing.
>
> The brain model was taken from
> http://astronomy.swin.edu.au/pbourke/modelling/cortex/index.html (hat
> to convert it to pov-format), everything else is my work.
>
> I would love to play around with radiosity here, but I guess it would
> take me weeks of rendering to find some good parameters on my PIII500
> :(
>
> Any critics / suggestions from the pros would be welcome.
>
>
>
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