POV-Ray : Newsgroups : povray.binaries.images : media fur Server Time
16 Aug 2024 16:24:49 EDT (-0400)
  media fur (Message 11 to 20 of 26)  
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From: Shay
Subject: Re: media fur
Date: 7 Feb 2002 13:33:26
Message: <3c62c876@news.povray.org>
Since the render time is only a few minutes, I believe that this method is
worth the time in some cases. Your fur has a distinct look from other fur
methods.
The only problem I can see is on the csg items. If you used union, then
merge would probably correct the problem. If you are using merge already,
then the method has a definite flaw.

 -Shay

Simon Adameit <gom### [at] gmxde> wrote in message
news:3c62a06f@news.povray.org...
> I used an IOR of -1 together with scattering media type 5 to create this
fur
> effect but I can't jugde if it is worth the rendering time compared to a
fur
> texture, so what do you think?
>
>
>
>
>
>


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 13:41:21
Message: <3c62ca51$1@news.povray.org>
> Since the render time is only a few minutes, I believe that this method is
> worth the time in some cases. Your fur has a distinct look from other fur
> methods.
> The only problem I can see is on the csg items. If you used union, then
> merge would probably correct the problem. If you are using merge already,
> then the method has a definite flaw.
>
Sorry, but I can't see the problem. Could you please point me to it.


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From: Shay
Subject: Re: media fur
Date: 7 Feb 2002 13:52:55
Message: <3c62cd07@news.povray.org>
Simon Adameit <gom### [at] gmxde> wrote in message
news:3c62ca51$1@news.povray.org...

> Sorry, but I can't see the problem. Could you please point me to it.
>
>
>

On your rounded box and rounded cyl I can see the outine of the individual
CSG objects. Might just be an illusion or compression. I'm not sure. I
wonder if a superellipsoid would show the same effect.

 -Shay


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 14:08:42
Message: <3c62d0ba$1@news.povray.org>
>
> On your rounded box and rounded cyl I can see the outine of the individual
> CSG objects. Might just be an illusion or compression. I'm not sure. I
> wonder if a superellipsoid would show the same effect.
>
I've used merge so I think a superellipsoid would give the same effect.


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From: Grey Knight
Subject: Re: media fur
Date: 7 Feb 2002 15:08:56
Message: <3C62DED0.19AB857A@namtar.qub.ac.uk>
Simon Adameit wrote:
> 
> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?

It really is more velvet than fur; you can tell straightaway.
Incidentally, that edging effect on the rounded objects I think occurs
in real life too. Should check that...
Excellent stuff!

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 15:13:51
Message: <3c62dfff@news.povray.org>
>
> It really is more velvet than fur; you can tell straightaway.
Hey, I didn't even know what fur means. I just saw that all the others were
calling this fur and thought that it would be the right word but now where
I've looked it up I agree with you that it really looks more like velvet and
not fur.

> Incidentally, that edging effect on the rounded objects I think occurs
> in real life too. Should check that...
> Excellent stuff!
>
Thanks!


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From: andrel linnenbank
Subject: Re: media fur
Date: 7 Feb 2002 17:26:00
Message: <3C62FE97.F02251B2@amc.uva.nl>
Looks great either as short haired fur or velvet.
I would never have thought of using a negative IOR.
To quote Vroomfondel on this: 'I think our brains must be
to highly trained, Majikthise'
But if the POV developers allows fysically impossible
values, who am I to complain.

    Andrel

Simon Adameit wrote:

> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?
>
>  [Image]


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From: Lawrence Winstead
Subject: Re: media fur
Date: 7 Feb 2002 17:32:38
Message: <3C630072.638885C1@duratechindustries.net>
If I were you, I'd market your texture as -the- definitive velvet of Povray.
This is really a great texture!

Simon Adameit wrote:

> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?
>
>  [Image]


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From: Steve
Subject: Re: media fur
Date: 8 Feb 2002 01:35:55
Message: <slrna66r8d.lr4.steve@zero-pps.localdomain>
On Thu, 7 Feb 2002 16:42:16 +0100, Simon Adameit wrote:
> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?

It doesn't look like fur as such, but it's still exelent.  It's more like
velvet.  

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Hugo
Subject: Re: media fur
Date: 8 Feb 2002 03:34:58
Message: <3c638db2@news.povray.org>
> effect but I can't jugde if it is worth the rendering time compared to a
fur
> texture, so what do you think?
>

If the rendering time is not above 5 minutes, I'd accept it.. Looks good,
but media is said to be too slow.

Hugo


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