POV-Ray : Newsgroups : povray.binaries.images : Juice anyone? (~60kb) Server Time
16 Aug 2024 16:20:53 EDT (-0400)
  Juice anyone? (~60kb) (Message 1 to 4 of 4)  
From: Jide
Subject: Juice anyone? (~60kb)
Date: 24 Jan 2002 16:59:45
Message: <3c5083d1@news.povray.org>
Modelling in Wings3d (www.wings3d.com) which I think I love more than I ever
loved sPatch or Hamapatch.

Blur_samples at 50 for focal blur, some 3.3 million photons shot.
3 minutes 44 seconds parsing (of which about 99% is photons)
1 hour 36 minutes 19 seconds rendering.

Just a test of what I can do with wings (the polycount of the meshes is
quite low). Anyway comments and criticism welcome.

--
-Jide


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From:
Subject: Re: Juice anyone? (~60kb) yes, please
Date: 24 Jan 2002 17:04:01
Message: <3c5084d1$1@news.povray.org>
> Just a test of what I can do with wings (the polycount of the meshes is
> quite low). Anyway comments and criticism welcome.

Cool. The juice as well I hope ;-)
What about ice cubes?
regards
SY


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From: Christoph Hormann
Subject: Re: Juice anyone? (~60kb)
Date: 25 Jan 2002 03:10:05
Message: <3C5112D0.70B38060@gmx.de>
Jide wrote:
> 
> Modelling in Wings3d (www.wings3d.com) which I think I love more than I ever
> loved sPatch or Hamapatch.
> 
> Blur_samples at 50 for focal blur, some 3.3 million photons shot.
> 3 minutes 44 seconds parsing (of which about 99% is photons)
> 1 hour 36 minutes 19 seconds rendering.
> 
> Just a test of what I can do with wings (the polycount of the meshes is
> quite low). Anyway comments and criticism welcome.

The photons and glass material look good, but the mesh shows some quite
strong artefacts.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Bonsai
Subject: Re: Juice anyone? (~60kb)
Date: 25 Jan 2002 05:51:43
Message: <3c5138bf$1@news.povray.org>
> Just a test of what I can do with wings (the polycount of the meshes is
> quite low). Anyway comments and criticism welcome.

I would lower the aperture value a bit in the focal blur settings, because
not all parts of the pitcher are in the sharp zone. For me it looks a bit
weird, when the rim that is near to me is unsharp and the one that is more
away is totaly sharp and the little glasses too.

Just my two eurocent...

So long,

Bonsai
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